5 Simple changes to make PoE2 50% better

1) Killing the boss or finding all checkpoint = all rares visible on map, I'm loosing like 50% of time because of the searching rares somwhere on the map - its most frustrating and boring part of the game
2) Logbooks craftable (alchem/chaos/vaal) and bring back Tujen currency shop from PoE1, maybe Gwenen chancing for artifacts as well. Current logbooks are useless (only worth opening to check the boss - with hope for crazy 2 flasks drops, thats is all)
3) Remove frustrating tight labirynth maps like Vaal Factory and Mire from pool
4) Increase area of Ritual Altars
5) Bring back 6 portals to maps (or at least 2), still sudden 1-shots are too frustrating
After those simple 5 changes game will be over 50% better. Am I wrong?

Additional: Fix the armour - now it looks like is not working in the late endgame. Also map boss drops rarity should be improved significantly - nobody farm them.
Last edited by XavuD#2067 on Mar 5, 2025, 7:14:26 PM
Last bumped on Mar 5, 2025, 10:11:58 PM
I don't care too much about most of those points but

> 5) Bring back 6 portals to maps (or at least 2), still sudden 1-shots are too frustrating

This MUST be implemented, or some similar sort of behaviour. The prevalence of random one-shots in the game is absurdly high and needs to be fixed immediately. It's so bad I would consider this (and stun mechanics) a bug, not just a bad feature.
"
XavuD#2067 wrote:
1) Killing the boss or finding all checkpoint = all rares visible on map, I'm loosing like 50% of time because of the searching rares somwhere on the map - its most frustrating and boring part of the game
2) Logbooks craftable (alchem/chaos/vaal) and bring back Tujen currency shop from PoE1, maybe Gwenen chancing for artifacts as well. Current logbooks are useless (only worth opening to check the boss - with hope for crazy 2 flasks drops, thats is all)
3) Remove frustrating tight labirynth maps like Vaal Factory and Mire from pool
4) Increase area of Ritual Altars
5) Bring back 6 portals to maps (or at least 2), still sudden 1-shots are too frustrating
After those simple 5 changes game will be over 50% better. Am I wrong?

Additional: Fix the armour - now it looks like is not working in the late endgame. Also map boss drops rarity should be improved significantly - nobody farm them.


1. +1
2. dont really care but mainly because i dont even like expedition in poe1 to begin with nor the expedition log books. probably would block the content if given a choice
3. +1 tight maps do nothing but frustrate players
4. +1, also related to tight maps. i find it stupid for rituals to be forced into super tight areas and the entire ritual area is more or less affected by the ritual obstacles. wtf "deliberate" gameplay can we have here?
5. +1, i've suggested to make it in a way that by default we can re-enter maps like poe1, but we can "juice" maps by having atlas passives that reduce portals but give better mf.
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