Beastiary, Rogue Exile and Betrayal fit PoE 2 better than Ritual, Breach and Expediton

You know i am right, these 3 mechanics are engaging and are anti-zoomzoom, this is perfect for PoE 2 and its combat system

- LEVERAGE YOUR NEW ATLAS SYSTEM
- MAKE IT FEEL GOOD TO ENGAGE WITH YOUR COMBAT SYSTEMS


# Beastiary v2:
- could be Monster Hunter
- find clues and hunt beats in the atlas
- get rewards used to craft (fire beast = fire orb to add/remove/upgrade fire mods)
- leverage weapon types and make certain weapons more effective against certain type of beasts, same for physical and elemental damage
- introduce Loadout mechanic, incentivise crafting multiple gear, add option to swap loadout when opening map to be prepared properly when hunting beasts





# Betrayal v2:
- biomes can get under siege by a faction
- each faction has an outpots guarded by its boss
- boss of a faction moves from map to map (timer)
- chasing him is the goal
- once he has moved to a new map, previous map is under one of his general's rule, it'll contain a themed mechanic
- perhaps instead of timer, he just stay/move(1-3 tiles) on map completion, so we don't incentivize just zooming maps






# Rogue Exile v2:
- part of a settler like mechanic
- atlas has Towns
- each towns has its mayor
- get bounties from the mayor
- exiles are found in specific locations
- kill exile and get your gold as reward from the mayor
- or get unique rewards if you have good affinity with the mayor



GOOD COMBAT MUST PREVAIL, ABOLISH ZOOM ZOOM
Last edited by ryuukk33#4998 on Mar 6, 2025, 6:39:51 AM
Last bumped on Mar 6, 2025, 6:37:14 AM

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