any jugg experts? i need help
hi
can you look at my build and tell me whats wrong with it? cause i am being demolished in maps. my last map was only turbo and crit without any damage mods and i almost died on every ritual https://poedb.tw/pob/G4lVtqYwdP i thought juggs supposed to be tanky as fek or maybe im doing something wrong. i dunno thanx Last bumped on Mar 31, 2025, 3:27:07 AM
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Hardly an expert, but I feel having any Life Leech at all would go a long way for you. Even picking up just one 0.4% node from the leech wheel to the right of the Mana Mastery you've taken would be great.
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Should be fairly tanky with those stats.
The thing with Jugg is you have very good mitigation, but in your case and quite often, do not have defense against being rapidly hit. Other mechanics like block and evasion do this well. So you should be quite strong against large hits, but might be a little susceptible to being overwhelmed by a lot of hits. Armour sort of protects against this for physical, because it is stronger a against smaller hits. It could be other damage types getting you though. Ritual is a content where this can happen, because you are dealing with a lot of mobs, and locked in where it is hard to back off. Ritual is also fairly dangerous currently. They seem to have paired it with the wildwood mechanics which can be very dangerous. Still the stats you have should be fairly tanky, at least upto t16. Jadian advice sounds like good advice. Having some consistent recovery on your build can help. If you are dying to a lot of hits, something like defiance of destiny can make you very strong. If that is not possible, there is probably other solutions, but it's hard to say without seeing it directly. Crit is dangerous. I see you have some mitigation for it, but everything stacks up. Likely mainly to be the rituals were tough. Are you dying in regular mapping as well, or just the rituals? Last edited by Belegur85#5784 on Mar 30, 2025, 10:02:44 PM
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If you look closely you will see there is nothing inherently "tanky" for the jugg relative to other ascendancies, including berserker and chieftain. Having better endurance charge generation (if you spec it and lose damage nodes), +1 endurance charge (if you spec it and lose damage nodes), better endurance charge bonuses (if you spec it and lose damage nodes, you get the pattern here) looks nice in paper but doesn't matter much when a million attack/spell projectiles start coming in. An average gladiator duelist is way more tanky than a jugg will ever be.
Block is king and you are a 2 hander. Of course there are numerous 2 handed slammer players out there and they all play the same way to stay alive --> stay far away and slam every few seconds and don't get hit. I view any 2 handed melee build as being nearly unplayable. If i scratch my nose or lag for a moment or some stuff spawns near around me (e.g delirium, breach, ambush/teleporting monsters) my character just evaporates, even with high life, high endurance charges, high res, blah blah. I can actually not have a heart attack when I play a 1 handed + block build, even when attack and spell block are not capped. Ritual in particular is confined to a small arena with extremely lethal fast moving effects like the green treant chaos ball things. The screen quickly fills up and there is nowhere to run. You must take the hits and you don't have some broken 20k ES trickster pool to fall back on. Last edited by mnieradko#6070 on Mar 30, 2025, 10:12:35 PM
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Yep, pretty much agree with all of that. Other than if you are wanting to stack armour, Jugg is not the most tanky class at the moment. Something you could also try getting is a source of fortification. More defensive flasks might help as well. Replica rumi's can be used with unstoppable. It might repel a lot of the damage while being overwhelmed if you can find a way to have it up at the right time.
Last edited by Belegur85#5784 on Mar 30, 2025, 11:09:56 PM
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ok. thanx guys
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