Personal Suggestions Regarding Armor Modifications

You can consider modifying armor to reduce absolute physical damage, for example, every 1000 armor reduces physical damage by 10%, up to a maximum of 85%. At the same time, the elemental damage composition of monsters on the map should be split into a combination of physical and elemental damage. For elemental-type damage, it can be divided based on the monster's skill characteristics—such as 30% physical and 70% elemental, 40% physical and 60% elemental, or 50% physical and 50% elemental. Additionally, lower the maximum elemental resistance cap to 85% to achieve better balance.
FYI tks
Last bumped on Mar 31, 2025, 5:02:34 AM
I prefer the current system. I see where you are coming from though. In particular the armour formula is the source of a lot of confusion.

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