The game is becoming less unique and less fun
Really shocked this league when i've learned that i cant use instant skills on lmb anymore
I think lmb guard skills are fun It gives a point of progression during acts It makes apreciate what the game can do mechanically I've used to show off "what cool things the game can do" to friends who never played the game My skill bar feels ugly with the walk button My "powerfantasy" immersion is broken As a sidenote, i also dont like coleting coins in arpg's in general feels like a task more than a reward it makes me automaticaly associate the game with a lesser experience i cant say "this games have a unique form of trading" anymore (as much as still is, explaining would be a pain) i wonder if that would generate more confusion to newer players The way everybody else does does not always mean the correct better way. Singularity should be embraced, and i would never complain about a thing i dont care about. Edit: Banners are now exclusively melee class. L Just discovered that my favorite mechanic, the syndicate, was nerfed to the ground so bad the mechanic is now pointless; i was a bit sad about the game but now im depressed; It pains me to see what's the game is becoming Last edited by Miguel795#6131 on Apr 18, 2025, 12:08:44 PM Last bumped on Apr 19, 2025, 10:19:41 AM
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I get that this is an unpopular opinion, but I like socket pressure.
I came back to POE in 3.24 and to me it's completely fair that I have to use an automation gem to automate Guard skills. Being able to automate a Guard skill with just a single socket is clearly not healthy for the game. Without socket pressure, people would just craft Abyss sockets (via Hollow Fossils) on every gear's suffix and slap Enhance/Enlighten/Empower gems onto every skill. That kind of setup shouldn't come without any trade-offs. Exaggeration, but still. I also think gold should be auto-picked, but I don't really get why GGG hasn't implemented it yet. Is it maybe intentional friction added to AoE builds, to make melee relatively more viable since we have to walk around anyway to pick it up? |
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These fossils are so rare, expensive and hard to use i can argue that is also a cool and deserved endgame upgrade to your build; you also have to know they exist in the first place, so knowledge rewarded
Wenever people say "socket pressure" they usually mean minion builds where they dont have space to do anything that you mention, more like "socket starvation"; i have not idea if this was adressed... As the auto-loot question, i saw an interview where Wilson said that they at ggg are really against auto-loot in general (even walking near it) and "vacuming" items, stating they want items to have a certain weight to it, and i see their point |
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A good way for rare drops to "have weight to them" is to not have them drop 100% of the time with a combination of garbage rolls and affix tiers. Perhaps we will then take the time to "feel the weight" in picking up and identifying them.
This concept was realized by ARPG developers 20+ years ago. |
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Obviously this is a bit more personal, but i think the oposite.
You can change the bad rolls of items, so its mostly a matter of tiers; Every single arpg have a diluted stat pool on gear. There will be always stats that no class would want; This is because of item progression. They want you to use gear, an later find a better one and feel the difference If you plan right, you would know what bases are worth chancing and waste less time, rewarding knowledge I think having a bunch rares would give you a fair shot of getting the dopamine of the jackpot instead of waiting a lot for a much rarer base and much rarer quality to drop I think using a loot filter is a low price to pay for the best loot system in arpg games. |
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It was pretty weird how LMB Molten Shell basically worked like a free Heartstopper.
I was reading through Reddit and POE Forums when the change happened,it was frustrating to see people acting like every player was playing minion builds/using NumLock. The real issue is that players get furious when something they were previously given is suddenly taken away. The whole LMB incident probably had a real impact on the PoE2 devs' mindset — like, “be very careful with changes.” Auto-pickup gold would make it feel like some cheap mobile game. Last edited by BoostedJp#6089 on Apr 19, 2025, 5:44:36 AM
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" That's not true. If you're given something bad you would be happy if was taken away. If you loss something you like or think is cool you justifiably would miss it, you're undermining something that dont matter to you but can matter to others. |
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