Runes - Specific Colors to Quickly Distinguish in UI

Developers should consider adding specific colors to all the various runes to help players quickly identify between them in UI. As for now, they're all blue, and players have to hover over them to know which one it is. I know each Rune has a different symbol, but would be easier to also have specific colors as well.

Below are the suggested Rune colors. Use standard colors for Runes that provide attributes. Use dark colors for Runes that provide elemental damage/resist. For Runes that provide mana/life, use colors close on color wheel (purple for mana, orange for life). For Runes that provide stun/thorns, physical/spell damage use shades of grey and black. Last Rune is white for accuracy/crit...


* Adept Rune – Green (Dexterity)
* Resolve Rune – Blue (Intelligence)
* Robust Rune – Red (Strength)

* Desert Rune – Dark Red/Maroon (Fire Damage/Resist)
* Glacial Rune – Dark Blue/Navy (Cold Damage/Resist)
* Storm Rune – Dark Yellow/Gold (Lightning Damage/Resist)

* Inspiration Rune – Purple (Mana Per Kill/Mana Regen)
* Mind Rune – Dark Purple (Mana Leech/Max. Mana)
* Rebirth Rune – Orange (Life Per Kill/Life Per Sec)
* Body Rune – Dark Orange (Life Leech/Max. Life)

* Stone Rune – Light Grey (Stun Buildup/Threshold)
* Tempered Rune – Dark Grey (Physical Damage/Thorns)
* Iron Rune – Black (Physical Damage/Spell Damage)

* Vision Rune – White (Accuracy Rating/Critical Hit)
Last edited by CharlesJT#7681 on Apr 22, 2025, 12:49:04 PM
Last bumped on Apr 22, 2025, 11:32:48 AM

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