Roll, slow and chill
Roll animation is too long if u getting slow, chill etc.
Sometime in middle of combat u can get random hit, stun and press roll only to get that 3-5 sec roll animation. Its too punishing and frustrating. I would like to suggest reduce how strong slow affect at roll animation below 0% bonus movement speed. Last bumped on May 9, 2025, 2:03:38 AM
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" on DodgeRoll do if HasStatus("Stunned") or HasStatus("Slowed") or HasStatus("Incapacitated") then RemoveStatus("Slowed") RemoveStatus("Incapacitated") ApplyBuff("DodgeBoost", duration=1.5) end end Buff DodgeBoost { MovementSpeed += 30% DodgeRollDistance += 1.0m IgnoreUnitCollision = true } tnx Last edited by Kodavor#1200 on May 9, 2025, 2:11:57 AM
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