Roll, slow and chill

Roll animation is too long if u getting slow, chill etc.

Sometime in middle of combat u can get random hit, stun and press roll only to get that 3-5 sec roll animation. Its too punishing and frustrating.

I would like to suggest reduce how strong slow affect at roll animation below 0% bonus movement speed.
Last bumped on May 9, 2025, 2:03:38 AM
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Roll animation is too long if u getting slow, chill etc.

Sometime in middle of combat u can get random hit, stun and press roll only to get that 3-5 sec roll animation. Its too punishing and frustrating.

I would like to suggest reduce how strong slow affect at roll animation below 0% bonus movement speed.


on DodgeRoll do
if HasStatus("Stunned") or HasStatus("Slowed") or HasStatus("Incapacitated") then
RemoveStatus("Slowed")
RemoveStatus("Incapacitated")
ApplyBuff("DodgeBoost", duration=1.5)
end
end

Buff DodgeBoost {
MovementSpeed += 30%
DodgeRollDistance += 1.0m
IgnoreUnitCollision = true
}

tnx
Last edited by Kodavor#1200 on May 9, 2025, 2:11:57 AM

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