Boots, Movement Speed and Armour penalty are legacy and inconsistent
Boots are unlike any other item category, in that if you don't roll Movement Speed, they're useless.
This approach seems to go against the purported goal of making all gear potentially useful. To be consistent: - Movement Speed, like other stats (AC, evasion, etc), should be an Implicit on boots, with higher level gear having higher speed or counterbalanced by defensive stats. - This would be great for build diversity, in that finally, you can pick more defensive boots, or faster ones. - Increased Movement Speed, should apply to the Implicit, not globally - Currently, all Armour has a negative Movement Speed. If you're intent on keeping it, then please make it visible as an Implicit, which it is. Also: - If you balk at all Armour showing a negative Implicit, then you know you have a problem. Because that's what it currently is, and if not showing it is the solution... well, that's not how you operate, so I hope you can fix this. - Of course, this mechanism where higher Armour reduces Movement Speed is legacy from a time where Armour was the one way to defend. It adds insult to injury to a system that already privileges ES/Eva (that is lighter) vs Armour (which is heavier), which is arguably the worst stat in endgame content. Last edited by kell_pt#7882 on May 9, 2025, 4:40:43 PM Last bumped on May 11, 2025, 8:59:13 PM
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Agree with all.
GGG - Why you no?
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+1
Nothing but the truth. |
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Having so many variables in movement speed creates some balance issues too. Speed is one of the best defensive stats and some players run literally twice as fast as others.
Boss attacks become unavoidable on the slow end and irrelevant for the speedier end of the spectrum. Eg, Xesht arm attack; my slow character summersaults around in a panic hoping not to get hi, on my faster character I just walk around them. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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How about this:
-Everyone gets 5% base movement speed increase. -Every pair of boot gets a move speed implicit ranging from 0 to 10% -Add a new movement speed modifier tier on boots going up to 40% (max tier currently is 35%) A little bit more player enjoyment, at each stage of the game, more rare chase items, less slogging around and more things to scale and get lucky with. GGG look bro, I do not want to feel like I'm walking at snail's pace, this is simply not working out. Give us something. Last edited by LFA01#0120 on May 9, 2025, 8:05:17 PM
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" i do not care. Let them scale the difficulty somewhere else if they really have to. Movespeed won't help you that much for Xesht Ice shard attack for exemple and it's fine. If it's what it takes GGG should reduce flask charges by half if it means we can get even a small amount of movespeed in exchange. |
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many things in this game are legacy like movement speed, light radius and rarity
unfortunately, i doubt they will ever change that |
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Like charm slots, movement speed should have a baseline implicit plus ways to add to it.
For example, 10-20% implicit, plus a movement speed prefix that has a smaller range than what we have now (since it's no longer the only source), and finally a socketable for 5/10/15% movement speed. This will coompletely unlock the boots slot. I seriously don't understand Johnathan's fixation on having must-have affixes that makes 99% of the boots in the game garbage to begin with. Same for +Levels for Sorc, any weapon without good enough +Levels is garbage. |
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+1 to put the movement speed on the implicit of boots !
and movement speed Change on that implicit ! and with those 2 changes - add 10 to 20 % base MS to all char. ATM - I dont even want to play with a pair of boots that have less than 25% MS in them. It feel just too much underwhelming. and this will help recuce some other problems. Last edited by gravisnation#4204 on May 11, 2025, 9:00:37 PM
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