How to solve/fix unexplained deaths?

就挺突然的,走在路上,突然就死了,然后我的征兆也没起效果,强烈要求 GGG 让我做个明白鬼,到底我是怎么死的?

It was quite sudden. I was walking on the road and suddenly died. My omens didn't work either. I strongly demand that GGG let me be a ghost who understands the truth — how exactly did I die?

C'était plutôt subit. En marchant dans la rue, j'ai soudainement mort. Mes augures n'ont pas non plus fonctionné. Je réclame vivement que GGG me permette d'être un fantôme éclairé — comment suis-je exactement mort ?

Это было plutôt неожиданно. Прогуливаясь по улице, я вдруг умер. Мои приметы также не сработали. Я,Stringently требую, чтобы GGG сделал меня призраком, который понимает причину — как же я умер?

Fue bastante repentino. Estaba caminando por la calle y de repente morí. Mis señales tampoco tuvieron efecto. Exijo enérgicamente que GGG me permita ser un fantasma esclarecido — ¿cómo exactly morí?

突然だわ。道を歩いていたら、急に死んじゃった。私の前兆も効かなかったわ。GGG に強く要請するわ、私がどうして死んだのか、わかった上での亡霊にして!

너무 갑자기예요. 길을 걷다가 갑자기 죽었어요. 제 예조도 소용이 없었어요. GGG에게 제가 어떻게 죽은 건지 알게 해 주기를 강력히 요청합니다!
Last bumped on May 22, 2025, 4:07:28 PM

我可以确定我已经清空了这张图,不存在有怪物的存在,就是忽然满血就死了,而且地面也没有什么燃烧之类的 DEBUFF。

I can confirm that I have cleared the map — there are no monsters left. I suddenly died while at full HP, and there were no ground debuffs like burning or anything similar.

Je peux confirmer que j'ai nettoyé la carte — il n'y a plus de monstres. Je suis soudain mort à PV maximum, et il n'y avait pas de désavantages de terrain comme le brûlure ou autre chose de similaire.

Можешь подтвердить, что я очистил эту карту — здесь нет монстров. я вдруг умер, у меня был полный уровень здоровья, и на полу не было никаких дебаффов, таких какожог или что-то вроде.

Puedo confirmar que he limpiado el mapa — no quedan monstruos. Murí repentinamente con vida completa, y no había debuffs en el suelo como quemadura ni nada similar.

このマップを完全にクリアしていることは確認できます。モンスターは存在しません。満 HP のまま突然死亡しましたが、地面に燃焼デバフなど一切ありません。

이 맵을 완전히 청소했다는 것을 확인할 수 있어요. 몬스터는 존재하지 않습니다. 풀 HP 상태에서 갑자기 죽었는데地面에는 불타는 디버프之类의 것이 전혀 없어요.
I agree, I have had similar events occur on multiple occasions. The screen will be completely quiet and I somehow die to something instant without a chance to react. Whenever this happens, I always assume that there were volatile plant orbs that I didn't see coming.

A death recap screen would be nice though.

In a game where dying is a big deal, I think the player should know and understand what killed them. Recognizing our shortcomings is the best way to improving our builds/playstyle. But not being able to even know what killed us makes it rather difficult to improve, whether it be defenses or simply being more aware of certain threats.
Last edited by LargeHairyMan#4219 on May 22, 2025, 3:09:27 PM
Those stupid little robot spider things, too small to see, that are inactive until you go near... then explode
+1 absolutely need a death log. I'm amazed at how lame the Hardcore dying experience is —" you're done now, get out". I addition to cause of death, I'd also like to see hours played, monsters killed, currency spent, and all sorts of other fun data.
Lots of games do this. Considering a player has probably played for dozens or hundreds of hours before that death, it would be nice to at least have a summary screen for a feeling of finality.
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Chalace2#1463 wrote:
Those stupid little robot spider things, too small to see, that are inactive until you go near... then explode


But dying inexplicably in a completely cleared map, and the monster tribe isn't the 瓦尔 (Vaal) robots. I even killed a monster carrying a millstone at the map's starting point. When I returned past its corpse after clearing the map, I was 炸死 by its bomb — the monster had been dead for over 10 minutes, and no other 同类 (same-type) monsters exploded with bombs when they died. This is clearly a system issue: a bomb failed to detonate properly, becoming a "dud" that waited for an unlucky guy like me to pass by...
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yesuxin#4108 wrote:
"
Chalace2#1463 wrote:
Those stupid little robot spider things, too small to see, that are inactive until you go near... then explode


But dying inexplicably in a completely cleared map, and the monster tribe isn't the 瓦尔 (Vaal) robots. I even killed a monster carrying a millstone at the map's starting point. When I returned past its corpse after clearing the map, I was 炸死 by its bomb — the monster had been dead for over 10 minutes, and no other 同类 (same-type) monsters exploded with bombs when they died. This is clearly a system issue: a bomb failed to detonate properly, becoming a "dud" that waited for an unlucky guy like me to pass by...


Unfortunately you will likely never know, they refused to provide a combat/death log for 10+ years.
The fact that GGG actually bent the knee to screeching masses that demanded the modifier tiers be inverted is proof of their incompetence. Don't expect any true QoL changes.

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