HP pool should not be builded by ES as a main end-game - wrong "Class fantasy"

For now the best way to build massive amount of HP pool is by using unique that converts ES to HP - That creates a situation where casters- int tree have the best methods to build barely all defensive layers as the best

While it's warriors/berserkers - a melee themed class that "physicaly - have largest health in fantasy should get the easiest way to build HP but ES is "mage" themed - and most ES items are for mages.

So kaom which should be the ultimate HP item is bad and useless compared to a ways that this unique body armour offers

Please consider changing how HP works and how Melee classes can build it - as barely everything is against melee in poe. Every mechanic - mages have HP even HP to DMG better than melee builds - as the support gem that converts HP to dmg is also useless even on a 12-15k hp builds and is out-performed by other gems/awakened gems - so mages have largest HP end-game pool, and can convert HP into DMG and mages<int\es> easly build everyting.

add HP chase items that allow end-game builds to have HP as defensive layer. Using this armour on warrior also break the warrior class fantasy and your character looks like a big man wearing women clothes. :v

for me it's clearly visible GGG prioritizes in everything casters and melee/str is very ignored as most of stuff and tech is for INT based characters.
Last edited by saashaa#5518 on May 23, 2025, 5:04:39 PM
Last bumped on May 23, 2025, 4:32:32 PM

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