A Proposal to Fix Armour
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Applying physical damage reduction before armour would allow physical damage reduction to scale armour, improving its effectiveness for armour-wearing builds while maintaining its power level for non-armour builds. Thanks.
Last bumped on May 24, 2025, 1:08:34 PM
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This is a poor suggestion that would weaken physical damage reduction. Alternatively, could the armour curve just be flattened somewhat by reducing the constant in the formula, maybe reducing the 10 to a 7 or 8? It feels so bad that armour characters are the worse than ES characters at taking big physical hits.
Armour / (Armour + [Damage taken * 10]) Last edited by yuli_account#3639 on May 24, 2025, 1:11:54 PM
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