Build diversity will fix the economy

First:
Where the hell are people farming 100+ Div at? I get about 1 every 20 maps at 100% rarity on the armor...anyway..

Second:
Most end game builds are using the same stats on gear which SHOULD drive the cost up due to high demand. Problem is there are so many builds that can not compete that you end up with 95% of your drops being vendor trash because even with good rolls, they are not sought after stats.

--Buff the weak skills and nerf the obviously OP builds before half the population has time to invest in the gear and the economy will maintain a sort of equilibrium.

Am I wrong? How else would you fix it?
Last bumped on May 24, 2025, 4:04:48 PM
People farming 100div aren't counting raw divines dropped, but measuring total value of all liquidated items.

As for the rest, I dunno. I just ignore the economy and stuff works out.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."

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