The experience loss should be limited to the map level you're facing.
The experience loss should be limited to the map level you're facing.
Those of us who stay away from the meta and don't copy builds from YouTube to turn the game into a shopkeeper simulator like to try weird things. A build that's very difficult to level up. Right now, I'm trying to level an Amazon to Bleeding and Poison, using only Evasion and Acrobatic. I'm at level 88, map 12, and monster level 76-77. That's what I can face with the Evasion I've managed to accumulate. These maps give me little experience, and losing the work of many maps in just one death isn't fun or seen as a challenge. It might be interesting to distribute the experience at the end of the map instead of death by death. Extra experience would be given for secondary objectives, unused portals, etc., and only apply the experience loss if you fail all your attempts on the map. Last bumped on May 28, 2025, 1:56:48 PM
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yeap because we are dying left and right to random stuff especially eva and es/eva builds
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