Time for momentum improvements.

With the inclusion of ancestral echos as core in berserker you are obviously pushing for a more mobile (attack and move) play style.

Can we get momentum changed to gain swiftness on movement, this way we can use it for one hit and move builds. No matter the number of stacks it will gain swiftness. Also, it will only give the short movement boost at max stacks when it's actually being used, not while still swinging.

Waiting 5 hits is akin to channeling skills (and you should be aware of their defensive downsides).
Last bumped on Jun 8, 2025, 8:30:42 AM
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With the inclusion of ancestral echos as core in berserker you are obviously pushing for a more mobile (attack and move) play style.

Can we get momentum changed to gain swiftness on movement, this way we can use it for one hit and move builds. No matter the number of stacks it will gain swiftness. Also, it will only give the short movement boost at max stacks when it's actually being used, not while still swinging.

Waiting 5 hits is akin to channeling skills (and you should be aware of their defensive downsides).


LOL
Care to explain why?
Am I wrong?
List off the skills that are better if you move before attacking on a monster that shouldn't get 1 shot in the first place.

Also convince me you wont get worse carpal tunnel then just holding down your attack button as much as possible to kill a stronger monster. The time you spend moving you're better off just not moving. Especially if you're playing a high attacks per second build.

By the way. The berserker changes are an attempt to slow down melee attacks and make it more like poe2.
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List off the skills that are better if you move before attacking on a monster that shouldn't get 1 shot in the first place.

Also convince me you wont get worse carpal tunnel then just holding down your attack button as much as possible to kill a stronger monster. The time you spend moving you're better off just not moving. Especially if you're playing a high attacks per second build.

By the way. The berserker changes are an attempt to slow down melee attacks and make it more like poe2.


You are confusing me... This is axactly my point. There is no point in moving atm, and unless they give a reason (make it worthwhile or negate the downside of moving) it will always be just stand still and attack that will be best.
They added Momentum to the game specifically to be a terrible version of the Onslaught Support everyone used to take after the Tidal Island.

Being garbage is the entire design philosophy, making it better would defeat the purpose.
The same thing is true for this mod about moving and attacking in your old location.

If you're mapping you want to 1 shot everything that isn't a rare/unique anyways. On a rare/unique you will just flat out get more dps attacking 2x instead of moving. Not to mention most of the time if you're using a strike skill you're going to use multistrike. Especially since battlemages cry isnt a thing anymore for str stacking.

Much like a lot of things in this game, you can play it, it can do it. Would you rather drive 20 miles on a moped going 45 mph or would you just hop in a car that can go 75 on the interstate? Thats the logical dilemma.

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