Playing maps to juice maps is just not a fun experience
I feel like I am not allowed to play real endgame. It feels like I have not purchased the last DLC or simply outlived my free preview of the game.
I am supposed to play maps, to find resources, so I can get more than 3% level XP per map. Fine, I accept the mechanic. It is just not fun to play in order to be allowed to play something with a little more meaning. So I just log in, play two maps and than log out because it is so mind-numbingly boring. I dont die. It is not too hard. It is just boring and feels like deliberate gatekeeping. Just my opinion. No need to fight about it. Last bumped on Jun 17, 2025, 6:36:38 AM
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It's not your game, you might not like it, try something else that's more suitable for you!
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More usefully, let us critique the end game tower scheme and make suggestions. Rather than just say "git gud or go" which I think common sense says is sub-optimal for the greater game health.
Problem: you have to mindlessly run maps, circumventing a specific area, in order to approach multiple towers from the "outside" of a circle. By doing so, you can then stack a load of loot multipliers that overlap a specific "inner" circle of maps. You then run those at a high level with the provision that they drop better loot. But why? I question the value of loot generally. The economy feels based on the premise that something rare has value, a bit like a bottle of rare wine. But if you can't ever use the loot for a real world purpose, why is it there? e.g. Divines. They're rare, particularly for mid level players, but actually when you look at them not really something you want to use. See rare wine example. Give us loot that is more deterministic for crafting, even if there's a layer of RNG needed to keep us spending. e.g. Whittling Orbs. Pretty good. A really good high end currency. You know what it'll do: even if afterwards you've then got to gamble an outcome with your next exalt+omen. Even so; for the average player getting to fight the end game bosses are well beyond their means in the space of your average league. I would therefore argue it's better to let players get to some bosses faster, even if the later greater bosses are as distant as they are now, rather than have this loot chase that quickly tires. |
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" Orbs are indeed a fiat currency by now. As for the tower. This cannot be the best possible solution. It just adds complexity and provides nothing. | |
Juiced maps fun,
Bane Juicing is LITERALLY THE ANTI FUN OF GAME PLAY... Let me see I want to spend 10 minutes in a menu (with zero auto sort in 2025 WHAT THE ACTUAL F) looking at a wall of text to pick out maybe 1 good line out 6 lines meant to turn the game in to a zero fun simulator. Ok 10 more minutes spent to use currency (I want to save for gear) to finally get a few maps that is not going to kill my entire build. Ok walk to map device, spend more time scrolling through a glitched out interface to do the same exact thing I was just doing for 20 other minutes to finally pick a spot (I most likely don't want to go but have to out of pathing reasons). To play map that has events that are bugged to die to mechanics (doing accidentally 2.5x more dmg) and have my omen NOT tick to save my life and or XP. To then lose the map, or get the end of the map to find out NO ONE ever tested it and me completing the map still does nothing and I am forced to close the game and lose the map forever (great job developers punishing players for your shotty work). That is what is not fun. |
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If you have a mapper/juicer build it is fun. Especially, if you know how to juice.
HC SSF. What else? Ruthless when?
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This is a normal lifecycle for a video game, you get bored after awhile. Some games keep you locked in for a long time, others for a short period of time. It's normal, and I would say, healthy, to get to the point where a game isn't all-consuming and occupying the majority of your day. All good things in moderation. I think the best way to turn any game into a lifelong hobby is to develop friendships with people and it becomes less about the game, and more about doing things with people you've formed relationships with through the game. People form a dynamism and spice in life that is well beyond what you'll get from any current video game.
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" I agree with this, to be sure. But for the time we're locked in, it should be exciting, no? I think this is the dearth of the playerbase; that they hit the end of Cruel Act 3, start mapping, and realise there's little variety. It's really only the old POE1 hard-core that are persisting enough to get to a point they can farm it. Experience yes, but let's also be honest, by throwing a large number of hours at the game. I don't object to that in any way. But there should be something to keep players going who only put in 10-20 hours a week. The map section should offer much, much more rather than "farm simulator 2025" where you literally click around maps to kill things, but in effect you're planting seeds to make some money. I said we should make suggestions; so money where my mouth is... I'd like more map variety. More points of interest. Mini-dungeons - one death affairs minus honour or huge penalties. Lattice link effects. All those heroes we've bent to our will: they could do something. More maps that are just a huge ritual, or a huge rift etc... without just being an access point to the boss. Some depth. (Abridged version). Last edited by Jonboy77#0649 on Jun 15, 2025, 12:20:15 PM
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" How does that work in this game? Are you playing co-op? | |
" Telling people who want to be a part of your community to leave your community is how you get a dead game. |
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