Glory mechanic
It feels bad never being able to use hammer of the gods on rare enemies.
While I get the arctype aspect of hammer of the gods, it currently remains one of the best options for a weaponswap combo. So I still use it in together with my goofy minion build. Minions build the stun, i trigger the stun because im a titan, and i get the hammer. All is well and good for any unique enemy that can be stunned before its killed. Rares however are impossible to ever use the hammer on. Even in scenarios where two rares get stunned at the same time, somehow the glory doesnt build up properly to 20. Im gussing its due to the mobs inheirent power rating but regardless. The feedback remains the same, i feel like i can never use the hammer on anything that isnt a unique, which feels bad compared to it just having a cd in 1.0 Maybe adjust the glory mechanic somehow, or remove it again, cuz effectively its makes the hammer too rare to use. I get the archtype argument might be the reason, but its overtuned atm. Perhaps make the hammer benifit from more stun(e.g. gets more dmg after a heavy stun or something) as oppose to making it completely unuseable for no stun focused builds. Sidenote, the glory system has a bit problem with "cannot be slowed/stunned" mods for maps. Good luck design team Last bumped on Jun 15, 2025, 1:37:21 PM
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I agree with this; probably needs to be possible to cause the effect with stuff other than stun imho; maybe similar to combat frenzy, it should be any immobilizing effect.
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