Helmet runes are by far the worst!

I checked all Runes and possibilities by using them and realized that Helmets runes are the weakest in all Gear. Also is lacking variety and combinations.

In next patch Devs should buff them at least 20% and bring of course new with more abilities.
Last bumped on Jun 21, 2025, 6:04:59 PM
My helmet's runes gives me +2-200 Lightning Thorns. Someday I hope to convert that to 2-200 Chaos Thorns!
Skill cost reduction runes are pretty dope. Idk what you're on about.
Literally makes playing a spell caster possible.
What you expect from 8% increased skill effect duration when the base time of the skill is 6 second? To get 0,5 sec more???

Seriously sometimes I'm wondering who the [Removed by Support] is taking those desicions?

It's so bad to put the value 10% to buff skills + 0,1sec more. Is not e revolution guys be serious. 50% of Runes are worthless while 30% are for laughing all the day with these values.

Plus there is no variaty and no flexibility.
I don't understand why Rune of Presence radius is socketed in Boots and not Helmet?
If you see it from the logical opinion, presence radius is something that extends visual field and that fits better standing near eyes and in high height of body.

So it's rediculus to keep it only in boots as socketed item.

There is no variaty of options when it comes to choose a specific rune that contributes to a good build. Make 50% of runes be socketed to another part of gear so people have more alternative options to solve build problems.
WTF man, when i saw ( 2% increased xp gain) i wanted to smash the keyboard in screen. Are they kidding us. Don we deserve a little more respect as players. What can we expect with 2% increased xp??? It's a wasted rune.

At least make it 5%. The 2% it's a rediculus value.
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Irin77#4248 wrote:
WTF man, when i saw ( 2% increased xp gain) i wanted to smash the keyboard in screen. Are they kidding us. Don we deserve a little more respect as players. What can we expect with 2% increased xp??? It's a wasted rune.

At least make it 5%. The 2% it's a rediculus value.


Same as 6% reduced mana cost. It's too low value. The mana costs are insane in higher levels. Devs should buff it at least 10%.
Overall all Runes should be allowed to be socketed in different parts of gear. Presence radius rune should allowed to be socketed in Helmet and Gloves.
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teobibu#1278 wrote:
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Irin77#4248 wrote:
WTF man, when i saw ( 2% increased xp gain) i wanted to smash the keyboard in screen. Are they kidding us. Don we deserve a little more respect as players. What can we expect with 2% increased xp??? It's a wasted rune.

At least make it 5%. The 2% it's a rediculus value.


Same as 6% reduced mana cost. It's too low value. The mana costs are insane in higher levels. Devs should buff it at least 10%.
Overall all Runes should be allowed to be socketed in different parts of gear. Presence radius rune should allowed to be socketed in Helmet and Gloves.


When Devs announced new Runes coming, i was 200% sure it will dissapoint us. Becouse every time something new implemented, is also forced to be 1% worthy.

Always you left with a feeling that new coming things will solve all your problems but actually brings the opposite result.

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