Those prices! 🤪
Dear devs.
You have made two wonderful games and I am happy to back your product with some moeny, but sadly your prices are insane and not acceptable. In the end its VIRTUAL OBJECTS that you produce once and than sell thousands of times with not much organisational overhead, which mean the ROI is nearly infinite. You don't even have to pay Apple or other platforms 30% royalty tax. Please half the prices and I am sure I will buy more stuff than is rationally excusable, but a pair of wings and a piece of armour for around 50€? That's insane. I am sure you are loosing out on a lot of money. wkr Andi Last bumped on Jun 20, 2025, 10:28:59 AM
|
![]() |
" Actually - for almost all of their purchases, they do indeed pay either Valve, Sony, or Microsoft a 30% cut. Or, rather, they receive their cut from those companies - often with a substantial delay. Today… by divine decree… your patch of Excel, begins.
|
![]() |
not to mention credit card processing fees, and crazy overseas and international fees. All of which is baked into the prices.
And I kinda doubt you are "just" getting wings and a piece of armor.....you are probably buying the entire armor set which is 4-5 pieces. I mean, yea, its a very stupid purchase. But the pricing is fairly standard, even cheap, when compared to cosmetics of other games. People are willing to pay that and so it stays that price. They don't really have an incentive to make it cheaper if they are already making exorbitant amounts of money off them. Starting anew....with PoE 2
|
![]() |
And also - reading the OP again, you seem to be commenting on their profit by comparing the anticipated revenues with the expected costs incurred by GGG to produce them.
The MTX aren't some extra purchase in a $60 game with a seasonal pass that'll be shut down 3 years after release. The profits from selling MTX are what funds development of the game. The games themselves (outside of Early Access) might be free for people to play, but that doesn't mean it was free for GGG to produce them; they have to recoup those costs somehow. When buying supporter packs, I typically rationalise the decision to myself by saying I am paying GGG back for the development, art asset, VA, server costs, etc. etc. that they have borne in advance - with no guarantee of ever breaking even. Obviously that's decreasingly relevant now, but - back in the day, the families & friends of GGG's founders must've thought they were insane. Today… by divine decree… your patch of Excel, begins.
|
![]() |
" Ah. That of course would explain a lot of the prices. I thought Valve and Sony would only take 10% |
![]() |