Enemies Mods
Please get rid of the next mods. There is explanation on why each of them is bad and NOT FUN.
1. Plain resistances. Fire and Ignite Res, etc. They can brick builds if there is a bad combination of mods on the enemy. If you only rely on ignite for damage, getting a Fire and Ignite Res + Fast Energy Shield Recharge is painful until you get good damage. 2. Reflect Certain Ailments. Ailment reflection is so dumb for the enemies, it forces every elemental-based character to be ailment immune, you can't skip it. 3. Corrupted Blood when Hit. This is one of the most stupid mods in the game. The mob is trying to kill the player, so the player hits it, the player gets a damaging ailment on itself. Wtf? Is so dumb. I have no problem with them inflicting it on hit, but when you hit them is stupid. 4. Soul Eater. The buff itself is fine, the damage reduction portion tho, the one that only applies to monsters and not the player. That just sucks. If you are a minion build or have a minion shrine there is no way to get that sucker down. Is going to have so much DR that it makes no sense to fight it. 5. Curses. This one is just annoying. It makes "reduced curse effect on you" almost mandatory. When things are mandatory to feel tanky, that is just bad. 6. Temporal Bubble. This is the single worst addition to the game. Just delete it please. For real, everybody will love this change. Keep all the others, just delete this one and everybody is going to be loving the change. 7. Adaptive Resistances. Is just shit. Sorry for the wording. It is better than before, but still shit. 8. Creates Frost Walls and Flees. The second worst addition to the game. Is just sooooooo dumb. 9. Molten Shell. The shell takes so much damage before exploding, it is fine when you have good dps, but early on it feels really awful. Hope we can see some changes to a couple of these. Finding some of these, mostly with a bad combo is just the worst. Last bumped on Jun 18, 2025, 5:48:36 PM
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