[PlayStation] 3.26.0c Hotfix 3-4
3.26.0c Hotfix 3
3.26.0c Hotfix 4
In Endgame, they had a level threshold where their Damage Reduction doubled, this caused an issue where Mercenaries within that threshold felt immortal (up to a point) whereas Mercenaries one below that threshold were dying constantly. We've smoothened this progression so that each level of Mercenary matters more, this has resulted in a few levels where they are taking more damage but not a significant amount. This is all on top of the change to make them even more resilient to Damage over Time. Last bumped on Jun 21, 2025, 2:22:13 PM
|
![]() |
Thank you, great work GGG
|
![]() |
Looks better with each update.
Still need some balance on them, few of these mercenaries are one-shooting characters, that can tank many hits from pinacle bosses. I think that is weird, coz they fail on pretty easy maps, like abyss for example... And also fog of war appears pretty often. Othewise league looks great, happy to play it. |
![]() |
Well, happy and unhapyy now. I lost spectres again.
Why can you not make this the same? Remove gem - spectres on the floor, but when remove item, then spectres are gone! So annoying... |
![]() |