Feed back on the acts 2 and act 3
i want to start by saying act 1 is magical, perfect as soon as you get to act 2 you feel even more exicting to see what else is to come but the zones dont feel the same, example getting to act 2 theres this amazing red sand zone and the whole zone is big with nothing really exicting in it, compare the act 1 zone there side bosses the envorement looks different feels alive, why not add a giant sand worm in act 2 the scares you you seen it crawling around the sand, and there needs to be more npcs / side events side zone caves? maybe a cave by the rocks leading to another boss, the amount of side event and bosses in act 1 dont match the rest of the game i get is in development but this is also something i feel they didnt really look at or are willing to add more stuff in this zone, another zone is val city feels repetitive what i mean is the houses look all the same, nothing to really do a huge zone with same houses i know you guys are adding new events there but it doesnt change the fact of how repetitive it looks. specialy when your heading toward doryani yes is a cool zone but its so repetitive just the LOOK of it it needs like linear events the make you say oh shit instead of just a massive zone with reused assets ( the assets do look cool ) it just needs something to say oh shit im excited to come do this again . the val city where theres sacrificing maybe there a ritual and they summon a big boss making the zone less big and more event based ( in act one the woods there like the witch event just a rare but it feels like it has story to it and roleplay elements which make it cool. i know the game is realizing with tons of bosses but these acts needs even MORE bosses reskin the worm from act 1, then re animated to be more of a sand worm for act 2 change the skins of it ect maybe new sht
Last edited by Pampu#1316 on Jun 19, 2025, 7:01:28 AM Last bumped on Jun 19, 2025, 6:55:39 AM
|
![]() |