Visibilty of Memory Maps

Visibility in the memory maps is quite poor as mobs/rose petals (hard to see) and other hazards such as drowning orbs are difficult to see (barely any teal to see them). Most objects these maps blend together (much worse than delirium maps in which objects, walls, mobs blend into a faint grayscale) which is hard to engage with mobs other than blasting off-screen every few steps. Even the boss has a wall move in which there is only one way out and depending up where boss is during part/attacks used or if other mechanic modifiers on maps (walls are very hard to see - sometimes you run in circles to try to find exit).
Last bumped on Jun 19, 2025, 5:00:17 PM

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