Suggestion: Kingsmarch new feature - museum, collect uniques

General design thoughts:
- Many uniques are simply stamps sitting in player's unique stash tabs
- Some say town gold costs per hour are exorbitant
- Why not gamify these two problems into a solution

Solution:
A new Kingsmarch venture for cataloguing rare artifacts for fame and profit. HQ is reducing the tax burdens the more artifacts are collected.
Gives more purpose to collecting unique items.
Gamifies Kingsmarch progression a bit more to reduce its maintenance costs. Besides, Kalguurans are searching old ruins and artifacts so this ties in well with game lore.


Draft image of the idea, because one image is just better than thousand words:

(yes thats a reference to Indy)




Post Scriptum:
- Perhaps each player's town could have its own list of uniques rather than everyone having the same and large set, this would result in more trades between players and perhaps...
- Perhaps only the lower tier uniques should be gamified in such a museum feature, because they are the ones sitting and being unused, while not annoying anyone and forcing ppl to chase rare and expensive uniques, making them even more expensive than they already are in the market.
- Really, up to you GGG, but this idea came to my mind and partially is inspired by a game called Elona which had similar "collection for minor benefits".
- "Collecting stamps" can be fun, who knew, especially if it reduces gold grind needs.
- There could even be entire questlines hunting "sets" of uniques, that more explicitly tell a story behind some of the unique items (some snippets are written under each unique item already, would be wonderful to piece these snippets together and paint a larger picture, sort of like piecing together various bones of a big dinosaur)...perhaps.
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Hoo there wanderer...
Last edited by Henide#3803 on Jun 21, 2025, 4:42:54 PM
Last bumped on Jun 23, 2025, 10:50:21 PM

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