[Feedback and Suggestion] Kirac Missions are a wild Mess
So after 5 days-ish worth of playtime spend on Kirac Missions I made the following observations:
====== - Kirac respects scrying (Dropped a Side Quest from Iceberg that I scryed on to Beach) - Kirac respects favored map drops - Kirac Missions don't respect Voidstones (No T17 Map drops, was previously able to farm those too before the change) - Kirac Missions can drop new Originator Maps - Black Mórrigan can't spawn in Kirac Missions with Einhar (Might be incorrect but after such a long time of target farming Harvest Beasts and not having it spawn once I feel like I can confirm it) ====== Feedback: It has been a painfully boring experience to target farm Harvest Beasts that is entirely to be blamed on rolling for the Master Memory Implicits and in my opinion has been a massive downgrade to the old system. Before we spend alot of time playing the Trading Site game but at least could ensure a continues farm without downtime afterwards. Another concern of mine is that Layout/Pack Size/Item Quant dependent Memories like Breach, Harvest and Harbinger are now barely worth a consideration due to the nature of Kirac Missions with non modifier-able Maps. Essence Memory has not survived the transition to Kirac Missions. ====== Suggestions: As I suggested it once already, please consider adding different Icons to offered Maps with former Master Memory Implicits to quickly identify them within the listing. Consider Kirac respecting Voidstones so T17 can also drop alongside Originator Maps. Consider Kirac respecting Favored Maps when rolling after completing 151 Maps to level the field with people that intentionally didn't complete maps to target roll these layouts through Explorer Scouting Report. Consider adding a new rare Scouting Reports that rolls exclusively Master Memory Implicits to cut downtime of rolling hundreds of times to target farm these. Check if Black Mórrigan can spawn in Kirac Missions that include Einhar. Check if other Memories other then Harvest Beasts need a boost to make them more relevant again. Last edited by lpdemonsgaming#7863 on Jun 23, 2025, 3:20:09 AM Last bumped on Sep 17, 2025, 9:42:23 AM
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" That's odd, are you sure? AFAIK Kirac Missions have always respected the Atlas but not the Atlas Passive Tree. If it ignores Voidstones, it could be a bug. All verbiage on Voidstones points to it working in Kirac missions. Kirac missions are already utter trash since they don't respect the Atlas Passive Tree, if they removed it respecting the Atlas too that would be mind-boggling. Mercenaries: 100
SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 |
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" This is incorrect. The beast is just really rare. I agree with highlighting maps with implicits (or adding a search function) as well as buffing all other memories. Ideally all of them or at least most of them should be worth doing. Right now it's only ever worth doing Einhar and harvest. |
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End of League Bump
I decided to forgo this league because I was unhappy with the memory changes on top of some balance changes to my primary build for the last 8 leagues. The skill didn't even have an MTX and now it's virtually unusable outside of leveling. I came back to play-through the end of the league after some time spent in 0.3 to see what was changed and how it effected the game so that I can play 3.27 without much adjustment. Historically I would have played like a normal player pushing atlas day 1/2 in order to start a farm strategy with the fresh market to make some money to be able to afford expensive upgrades as items weren't reliably available. The end of 3.24 I started to experience Beast ROTA's and finding friends to run my own group of Harvest Beast Memories. Going into 3.25 it was my first league where I made more currency in the first week than I've made in every other league combined. This was the first league that I really had my build planned for zooming this content and was able to farm a mirror in the league. The changes to remove memories was abrupt and ultimately counter-intuitive. It's made the prices for relevant crafting materials skyrocket as they clearly became less available to players. I've had incidences in the past where I would farm maps for like 6-8 hours and struggle to make 2-3 divines/hr and the realization that I couldn't push late game upgrades was panic inducing as I felt like I was wasting my life and my mood was dependent on how much currency I made in a play session. This isn't healthy obviously but of course as soon as I discovered Beasts and selling them to High-end crafters was my ticket to be able to afford items worth 80-150d and farming very end game content without having to spend a month to buy a single item. So here I am at the end of the league looking back at the crazy prices for scouting reports just so people can spam click through for a single map worth of beasts in order to maintain the ability to farm this content. It's completely unavailable here at the end game as no-ones selling scouting reports anymore and has absolutely no reliability to access due to the rarity of the Mission rolls. I firmly believe in the OP's information and the importance of either reintroducing a scouting report that guarantee's at least one master mission per reroll or adding a atlas wheel that introduces Harvest Beasts more regularly into the pool now that it's almost completely unavailable to players without a healthy economy. I love this game, I've spent almost 10k hours on PoE and spent a couple thousand dollars on MTX and supporter packs. I fundamentally enjoyed this content because it could be done quickly, with ceilings for optimization and the currency was consistent and only drove me to farm more and more because I felt like my time was worth spent farming it. Please consider buffing it's availability or finding a way to make it more accessible without direct player interaction reliant on the health of the market of the game. |
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I miss the "find stack of div cards" kirac missions. Those were like the only fun ones, I loved gamba-ing with them later on when I have lots of missions and scouting reports stacked up. Now I have no reason to do kirac missions except easy guardian boss fragments. Its in dire need of a rework/buff.
Still have no clue why they had to delete that div card mission, why couldn't they just fix the bug/exploit people were abusing to farm easy card sets? Why outright delete one of the only fun kirac missions in the game. It makes no sense. |
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frankly speaking: I couldnt care less about Memories, and now I couldnt care less about Kirac missions
this is an example of a system that has one and only one use - Harvest beasts (because it is the only realistic source of them). all other Kirac mods are just worthless - because any mechanic with no boosts from atlas/scarabs is not worth interacting with. maybe, maybe giga Harvest is nice but it is hardly better than juiced 16.5 harvest but to get it you need to hit right mods - if you get harvest on a 5 mod map with no pack size mods it is not even worth opening any system like that - Feast or Famine they call it - should go I know Kirac has its uses - the lazy money printer (chisel->chaos->more chisel etc) is nice et al, but realistically - people use it to fish for unique maps and Harvest Beasts. all other 'mods' are ignored, some I bet were not ever touched by human hand - rare, badly corrupted map with bad layout spawning breaches that drop 2 splinters each.. yeah, I will pass just delete it, merge Harvest Beasts into core content and call it a day, noone is going to miss that stuff |
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The itemized memory system before 3.26 was fine as it was.
Now there really isn't any value in running Kirac missions at endgame. Good job GGG, another mechanic gutted. Pointless to give triple-A game companies any sort of constructive criticism without getting put on probation (or banned). GGG's downfall is drawing near.
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