REVERED RETURN Challenge too expensive!!! 80 divines!!! for one challenge!

I have played since league start, at least 6 hours a day.

One of the orbs needed for the REVERED RETURN has dropped thus far...one...ONCE!

Many people in the same boat as e.g. an orb of Intention is minimum 2.5 divines... and we need to use 10 of them!!!
25 divines!!! Just for 1/4th of the challenge!

Orbs of Remembrance.. 7 divines.. we need 5 -> so 35 divines!!!

Orbs of Unraveling... 2.5. divines each...we need 5-> 15 divines!!!

Please update the challenge to read, one of each, instead of 10 or 5 of each... it shouldn't be pay to win, we should be able to do this challenge on SSF.... at the current state it's impossible. Please change this challenge.
Last bumped on Aug 1, 2025, 12:18:52 PM
I would agree. I've always said challenges really need to be made with more thought and emphasis on them. Too many challenges have too much RNG base in them. Case in point, this one. This one is purely based off of RNG if you're going to get the memory threads, and then it's based off of RNG again if any of these orbs are going to drop, and once again ANOTHER layer of RNG, which ones are going to drop? So you have 3 layers of RNG just in this one challenge. If you're not trying to grind it yourself, then you do have to go to the market. And frankly, challenges should not be based on the market either because the market overprices these things by astronomical amounts. If you're going to call it challenges, it needs to be a challenge based on skill. If you're going to do it the way you do it, then it needs to be called RNG rewards.
I'm dreading this one in SSF, yeah.
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Every league, it's the same story. Some "challenges" aren't challenges at all; they're just wealth checks. If you want to complete them, you have to buy your way through, so it all comes down to how efficiently you can acquire divines.
I did this when they were much much cheaper because I anticipated the price would sky-rocket because of how many people were going to do these. Whenever I see a league that has a currency-sink like this, I monitor the trend in prices for a few days maybe a week and then take other factors into consideration such as market trends and crafting trends. Much safer to do it this way as I now have "40 divines" to play with.
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Challenges have always been like this. Be prepared to grind or be prepared to pay. It's..a challenge.
"
Barzhal#5703 wrote:
Challenges have always been like this. Be prepared to grind or be prepared to pay. It's..a challenge.


I've gotten 40/40 several times by now, and I can't recall a time I've had to spend such a ridiculous amount of currency to complete something.

What's next, we get a challenge that require we equip a Mageblood with the 4 magic flask mod?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
This is probably the worst challenge I have every seen, I have not seen on of these new orbs drop.... Really GGG this is just bad design and abusive to players

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