QoL Inequality: Let All Builds Open Chests!

We currently have a caster mastery that allows opening chests, but there's no equivalent for attack builds. GGG should either:

Add a similar mastery for attack builds,

Bring back Warcries being able to open chests (since that already existed),

Or remove it from casters so all builds are treated equally.


This is clearly a quality of life feature and should be accessible to all build types, not just casters.
Also GGG, Please Give Attack Builds Some Love Too
Last bumped on Aug 9, 2025, 4:55:54 PM
+1

There's no version for minion and totem builds either.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Be careful what you wish for. Right now it is an investment or inconvenience. If any build can do it expect Abyss hoards to get nerfed in good old GGG fashion. Warcries should get it back though, it was a thing already.
Last edited by Celestriad#0304 on Aug 8, 2025, 2:38:28 PM
We alredy kill eldritch beings with immeasurable power... but we can't shout or bonk a box open. *Shakes head*
Ruthless should be [Removed by Support].
"
Be careful what you wish for. Right now it is an investment or inconvenience. If any build can do it expect Abyss hoards to get nerfed in good old GGG fashion. Warcries should get it back though, it was a thing already.

I don't want to be rich by paying with my hands health. To be honest i want that every chest (and doors) open automatically, even without warcries / masteries. Maybe after you stay near them for 1s.

I was run Delve in times, when warcries open chests, and it was so cool. I don't want again click on every chest / azurite / fossil node.
It's funny I was thinking yesterday about when my main migrates to STD I can use one of my "Warcry chest" helms. It would be nice if there are more diversity for this instead of having to use workarounds such as whatever that jewel is that allows you to allocate nodes anywhere on the tree (granted I guess it would cost me like 5-6 points for this in total but eh).
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Long ago, I suggested a support gem, "Excavating Blow," which would allow attack skills to open chests and other containers in a small area. The opportunity cost would be, of course, the support socket. =^[.]^=
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