I failed to understand the purpose of the league's crafting orbs.
Orbs of Remembrance and Unraveling have maintained a cost of 7-8 Divs and 3-4 Divs, respectively. Remembrance is already very punishing due to the big spread in the value it manipulates, and so is Unraveling due to the likelihood of no upgrades and the single attempt it yields, thus requiring a finished item for optimal use, and functioning as a "whatever, here are your leftovers" orb.
There are very few bases in the game that justify an initial cost of 21-24 Divs to reroll memory strands, if the player gets very lucky and hits a decent number of memory strands in the third attempt of randomly re-rolling a number between 0 and 100. Only to, then, force the craft to go back to that very first step, more often than not. Therefore, I have failed to understand the implementation of Remembrance as a very first, as well as limiting crafting mechanic (as it requires a normal item, and allows limited crafting without burning strands). It feels like very few players have, and will use the orbs to make items, while the majority of players will burn currency just to get the achievements, if they so desire. I don't understand why it would be a bad thing to be able to use Remembrance in all steps of a craft. They are already pricey, and would probably go up in price as it would make more sense to use strands to improve upon items that have already been invested on. It doesn't seem like a good experience as it is, presently. Did I miss anything? Last edited by Wessek#1850 on Aug 9, 2025, 12:30:10 PM Last bumped on Aug 9, 2025, 11:19:23 PM
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except it is not a league mechanic.....
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To be fair, OP, the steep price of these orbs is almost certainly dependent on the fact they're needed if you're chasing challenges. You need to use two 10 times, and the third one 5 times. There's absolutely no way to avoid this if your goal is to complete them, thus enforcing a high demand. Every single league that requires you use specific items have always caused a surge in that item's value.
I expect the cost will die down significantly in future leagues. Reaching the bosses aren't a strenuous task, neither is fighting them, so supply isn't difficult. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 9, 2025, 10:59:40 AM
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The "just use leftovers lmao" approach is only for the low end. That's what you'd do with bases you drop in a map. You wouldn't craft like that while using Remembrance. This will still produce decent items at the 10-50d range and is well suited for something like basic ES+MS+res boots.
Remembrance is currently used to craft in a way where you don't use any strands at all until the very end. This leads to a somewhat cheap but complex crafting early on with a big gamble to consume everything at the very end. As a result we see way more top end items this league than we would have in past leagues. |
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I appreciate the inputs, and I agree that farming, or buying relatively cheap bases with strands to craft is nice and fun, Scarletsword. It does add purpose to Unraveling, but not to Remembrance.
Perhaps the suggestion I'd get to in here is that we could use Remembrances in, say, magic items as well. You lock in a good base with something in it (I.E.: roll a rare mod + the second desired mod with any tier), then add Remembrance to continue the craft. I don't see room to abuse the orb there, and Remembrance would have more of a purpose for the average player. I also agree with your point, Pizzarugi, and I believe it would be more productive to fit Remembrance better into the game, than to relegate it to an "it's useless and relatively easy to obtain" price range, eventually, if the intention is to keep them in the core game. Last edited by Wessek#1850 on Aug 9, 2025, 12:06:34 PM
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Orb of Remembrance seems like an idea DIRECTLY lifted from the crafting system in Last Epoch. But done in the worst possible way.
In fact, the whole memory strand idea is basically a copy/paste of "forge potential". Which is disappointing when you think about how unique the PoE crafting system has been up until now... *I haven't done the below: it's just what I would do based on the wiki. Just a disclaimer that it could be completely wrong and feel free to tear it apart if it is.* Best and most powerful use imo for Orb of Remembrance: get a high memory strand count on a base using the orb. Alch it and hope that very few strands are used (or is it a set number?). If too many, rinse and repeat. Then when you have a rare with a good base AND a good memory strand count, you fossil and harvest craft to get mods you want. Then use Orb of Unravelling at the end to upgrade it. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 9, 2025, 12:50:07 PM
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" These orbs are progression-wise the last crafting material you can obtain. The game can reasonably expect you to have killed everything except T17 & ubers and the challenge related to these orbs is considered to be one of the last 4. I don't see why this would be for early crafting. |
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" second-to-last, if not earlier. Orb of Conflict from Maven is definitely later to obtain. You can fight the new bosses in earlier red mapping. Maven is both much harder to beat, and later in the CURRENT progression. New bosses are more on the level of Eater and Exarch, rather than Maven in terms of progression. There's also rarity to consider, not just progression. For example: you are more likely going to be able to use these new orbs (33% drop chance) earlier than, say, Eldritch Chaos and Exalts (5-10% drop chance). Then, there's also rare fossil crafting and rare essence crafting and rare harvest crafting that are all much harder to self-obtain (and generally later in a player's "progression") before memory orbs. Then there's also rare beasts to consider for beastcrafting. All of these I would consider much later in the standard "progression" of a player, and especially in actually finding the requisite crafting material. But I'm nit-picking. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 9, 2025, 3:23:57 PM
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" I apologize, when I said "average player" I didn't mean "early crafting". The average player obtains the orbs and can grind for a few decent crafts, but often doesn't have access to 300 Div bases to justify their use. Even for a good ES Body Armour base (70 Div?), it feels like a fluke would be needed to make using Remembrance worthwhile. Last edited by Wessek#1850 on Aug 9, 2025, 3:36:03 PM
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With their current implementation they're very good for high end crafts. You apply strands, use chance orbs at the bench to make the item rare without consuming strands, then roll with either fossils or harvest (neither of which consumes strands), then you can use the strands with locks to exalt a high tier mod, and/or Unraveling on an item with mostly T1s to upgrade the last one.
In the future I think they intend to make everything consume strands. Which unless they change something will make them pretty much completely pointless. The only reason they're good currently is because those methods exist that don't consume strands, so you can use them to finish a craft. |
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