Suggestion for Improving Atlas Towers in Endgame

Right now, the Atlas towers system feels cumbersome: we have to track down dozens or even hundreds of separate towers and insert tablets into each one. This makes mapping repetitive and interrupts the flow.

My suggestion:

Replace scattered towers with a single central tower on each map.

This tower would accept three tablets that apply their effects globally for the entire map.

Add an option to choose which activities (league mechanics or encounters) will be active on that map.

This would streamline gameplay, reduce unnecessary clicking, and give players more control over their mapping experience, while still preserving the strategic element of tablet selection.

What do you all think about this approach?
Last bumped on Sep 15, 2025, 12:04:51 PM
Additional suggestion: It would also be great to remove or give us an option to disable the Delirium fog effect. The constant gray filter makes maps look dull and visually exhausting, even when the mechanic itself is fun. Having a toggle or alternative visual style would keep maps clear and vibrant without losing the challenge of Delirium.
what is an atlas tower? Think you are talking about the wrong game
“Freedom is what we do with what is done to us.”

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