map bosses too buffed.

What the hell have you done to map bosses on this patch? they one shot you, 7k es or 4k health and bam dead. Did you even try your buff before you released it? i shouldn't be smacked on a regular attack on my close to 400 div character. no way. honestly this has ruined the game for me personally.

Yes, bosses became quite easy in the previous patch at end-game. But this is just too much.
Last edited by Arcadiez#1589 on Oct 6, 2025, 3:38:18 AM
Last bumped on Oct 6, 2025, 7:15:21 AM
Bosses are fine now. You just felt the sudden difficulty increase that should have been gradual with your atlas passives growth.

GGG Wants us to use the dodge on bosses.
I love it. Endgame feels as hard as campaign 1st clear of the league and it's amazing.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Oct 6, 2025, 4:59:00 AM
"
Alzucard#2422 wrote:


The answer is hidden in the details xD
Not at all lol, if you struggling, take out Atlas boss Atlas points. The point is you should be strong enough to do bosses at the 'highest' map level.

Tbh even 5 divine budget builds can easily kill T15 bosses with no atlas points in them.

The only thing I would say is some of their hitboxes need to be fixed, especially that damn monkey.
Map Bosses with 10mil HP while rares die in 1-3hits also feels little bit weird

They still have alot of work to do when it comes to balance i guess
Last edited by Rikku#7536 on Oct 6, 2025, 6:18:40 AM
Sorry, double post so deleted
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Oct 6, 2025, 7:19:15 AM
I could live with the harder bosses if only some of the plethora of additional defensive nodes would be more effective on their own since the number of points is limited and you still have to reach the dps to down them before falling asleep too.

As an example, i tried speccing into a node that prevented marked enemies from critical striking you, but the first boss i came upon and marked immediately one-shot my 2.5k shield and 1.5k life, and it wasn't even a chaos boss.

I'd like speccing into stuff like this because i like tankier builds, but why would i spend 4 points or an instillment to reach and invest in such a node if they clearly don't even need to crit to straight-up one-shot me ? Nodes like that should be more effective in my eyes. As it stands however, the best defense remains just burst dps, which i'm not a fan of and am still not playing, but it is what it is.

The way it plays and feels for now is that i'd probably be a hell of a lot more efective if i changed even more of my over 50% investment in defenses over to glass cannon, but i don't want to do that.

These hundreds of nodes with superlow increments just aren't it.
If GGG really wants most people to start moving away from DPS stacking builds and start using the most likely vast majority of currently untouched nodes in that stupidly bloated tree, they should make them mean something without the need to invest ALL your points into them.
NOT by sneaking in more and more types of debuffs or slight nerfs to player defense, like they did with EV again in the last patch. That will only move MORE players to building glass cannon i feel.

In short, i specced back out and put those 4 points back into improving my pitiful DPS
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Oct 6, 2025, 7:21:40 AM

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