Exping over level 97 is boring and totally interest in game killing
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To be fair though, are the points on the tree really significant enough to matter that much?
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" I don't think people understand this enough. Yes, if you build to make gameplay a non factor with imbalanced DPS the game is easy. Yes, if you build to make gameplay fun with counterplay and not blindly follow whats broken OP this season the game is not hard but downright nonfunctional. Not everyone likes clearing maps like its Warframe, some people actually want gameplay/challenge/balance. |
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" " El. oh. él. |
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" You catch your head because you did not understand or finally you got it? |
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" Finally got, that you really don't understand how a seasonal-game is supposed to work. Always avoiding questions. El. oh. él. Btw: "You catch your head" does not make any sense. |
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The reason why EXP is slow and why there is an EXP penalty on death is that the race to 100 is the endgame activity for some.
Some ppl like to run maps and have tinks, some ppl like to be hideout warrios and profit craft their way to a mirror, some ppl like to endlessly upgrade their chars to (close to) perfection and some ppl like to lvl race to 100. Why should GGG remove the EXP loss, make EXP faster and effectively kill an entire endgame activity for an audience? |
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Your spoken street language also....
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" Is slow because Exponential Curve XP is very narrow up from the lvl 80. Check the chart. " The reason why players wants to achieve lvl 100 is to gain maximum points for gear and also experiment with different combinations of Skill Tree (100 lvl gives more possibilities) " The game is ultimately frustrating. On top of losing XP, GGG has added many other "features" that make the game completely chaotic, appealing only to a small segment of the player base (approximately 5-10%). I will repeat: I do not foresee significant success for PoE2 upon its full release due to its shift toward a Souls-like ARPG style. While there will certainly be a player base, the game itself is likely to remain a niche title. |
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It's even much simpler. Implement it like Diablo 3 did. Instead of losing exp on death, you grant the player a buff with say 20% increased exp after clearing a map without dying for the next map. There problem solved.
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" Yeah, just no. Implement nothing from Diablo 3, please. |
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