Patch Strategy is off

Release

One major patch

2-3 months game is dead, players drop

Idk … i m not a fan of this shedule

I would suggest focusing more on poe2 than poe1
Last bumped on Nov 3, 2025, 2:42:03 PM
"
crYme#6772 wrote:
Release

One major patch

2-3 months game is dead, players drop

Idk … i m not a fan of this shedule

I would suggest focusing more on poe2 than poe1

That's how leagues work. So >20k people playing a dead game?

El. oh. él.
"
quarki#9020 wrote:
"
crYme#6772 wrote:
Release

One major patch

2-3 months game is dead, players drop

Idk … i m not a fan of this shedule

I would suggest focusing more on poe2 than poe1

That's how leagues work. So >20k people playing a dead game?

El. oh. él.


Given 350k on launch. I'd say losing 90% of your players is pretty bad.

This isn't some flavor of the month steam game. It's an established franchise. This is assuming PoE2 launch wasn't just an elaborate Go Fund Me scheme. Which it likely was.

Warframe which started the same time consistently has 40-50k players on steam and that game is a dumpster fire of design and riddled with bugs. PoE2 was their chance to enjoy more than a 40-50k league start but they fumbled... bad.

They're using an old development cycle that no longer works in today's gaming. The worst thing you can do is allow players to forget about your game by spending too long away from it.

As a developer I've seen this first hand. Players like to see consistent updates. Period.
"Never trust floating women." -Officer Kirac
"
Xzorn#7046 wrote:
"
quarki#9020 wrote:
"
crYme#6772 wrote:
Release

One major patch

2-3 months game is dead, players drop

Idk … i m not a fan of this shedule

I would suggest focusing more on poe2 than poe1

That's how leagues work. So >20k people playing a dead game?

El. oh. él.


Given 350k on launch. I'd say losing 90% of your players is pretty bad.

This isn't some flavor of the month steam game. It's an established franchise. This is assuming PoE2 launch wasn't just an elaborate Go Fund Me scheme. Which it likely was.

Warframe which started the same time consistently has 40-50k players on steam and that game is a dumpster fire of design and riddled with bugs. PoE2 was their chance to enjoy more than a 40-50k league start but they fumbled... bad.

They're using an old development cycle that no longer works in today's gaming. The worst thing you can do is allow players to forget about your game by spending too long away from it.

As a developer I've seen this first hand. Players like to see consistent updates. Period.


That's not player's wishes, that's investors. POE business scheme isn't old nor was it common at the time.
Players can just... play other things and come back, actually, outside of gacha, they really like to. We don't need the game to become a second job, this isn't e-sports. What kind of game you were even developing? LOL.
I think if you were an actual game dev you would be... devving. You would be doing something creative, taking notes from what you like in this game and trying to proto something.

The thing about authority statements such as "I am an X so i Would know" is that it is very easy to lie on the internet, why would we believe you? And if you are a game developer, why would we consider you're right? You could be a dev for one of those big investor companies, the kind of guy that went on twitter to rant on how Elden Ring was harming the industry or something. Lots of qualified people can havethe most shitty opinions on something.

And, especially, there is a tendency for people who work in an industry to become so "aware of the bigger picture" to the point of missing the chance to look at the horizon.

If you're really an actual game dev and concerned for the quality of the game, someone on the inside, someone who deals with costumers... Get in Touch with GGG through a more professional channel, mr. Game dev. Show them your business card. I'm a physicist and i say your argument is bullshit, if you keep a high rate of tension and release, heat and other dissipations will just break your machine, everuthing is more complex than it seems. Does the fact of me, allegedly, being a physicist, one who studies the dynamics of all things, qualify the argument? No.

So don't do it, mr "Game dev". Your argument should qualify itself, if it needs ezternal qualifiers to be credible, it may not be a good argument.

Now. I do believe you are a game dev, just not one i would ever consider good. You treat players like animals, like numbers. You put the product as a good above the product as a production. You're exactly the kind of professional investors like and I dislike. I have every reason to oppose your statement.
Last edited by Ablan#1306 on Oct 31, 2025, 12:52:46 PM
"
Xzorn#7046 wrote:
"
quarki#9020 wrote:
"
crYme#6772 wrote:
Release

One major patch

2-3 months game is dead, players drop

Idk … i m not a fan of this shedule

I would suggest focusing more on poe2 than poe1

That's how leagues work. So >20k people playing a dead game?

El. oh. él.


Given 350k on launch. I'd say losing 90% of your players is pretty bad.

This isn't some flavor of the month steam game. It's an established franchise. This is assuming PoE2 launch wasn't just an elaborate Go Fund Me scheme. Which it likely was.

Warframe which started the same time consistently has 40-50k players on steam and that game is a dumpster fire of design and riddled with bugs. PoE2 was their chance to enjoy more than a 40-50k league start but they fumbled... bad.

They're using an old development cycle that no longer works in today's gaming. The worst thing you can do is allow players to forget about your game by spending too long away from it.

As a developer I've seen this first hand. Players like to see consistent updates. Period.

Oh boy, you seem to not understand how games work, despite being a "developer".

Let's take a look at those stats:
- Released: 12 YEARS ago.
- Constant high drop-offs after every patch, almost immediately.

So you're comparing an 12 year old FINISHED game, with 11 years of updates, to a game which is missing half it's classes and still manages to attract more players to a new patch, than a 12 year old game managed at it's peak playercount.

The game isn't even launched, as you're described. But being a "developer", you should know that.

And since you're a "developer", you clearly should know what "consistent" means. Period.

Seems more like you've run a python script once and now you call yourself a "developer".

Jesus, gamers these days really have 0 brains. Poor real developers having to deal with such a customer-base.

El. oh. él.
Last edited by quarki#9020 on Oct 31, 2025, 12:48:01 PM
I mean the patch strategy has one problem. And that is bugfixes are scarce.
I dobt give a fuck about content or balance patches, but at least patch bugs once in a while. Its insane that they are not even doing tje bare minimum
“The bird of Hermes is my name, eating my wings to make me tame.”
Everyone demanding that every game they play entertains them for 8 hours a day 365 days a year for decades is just setting themselves up for disappointment.

Play the game, finish the game, go do something else. Come back when there's more/new game to play.
"
Ablan#1306 wrote:
"
Xzorn#7046 wrote:


Given 350k on launch. I'd say losing 90% of your players is pretty bad.

This isn't some flavor of the month steam game. It's an established franchise. This is assuming PoE2 launch wasn't just an elaborate Go Fund Me scheme. Which it likely was.

Warframe which started the same time consistently has 40-50k players on steam and that game is a dumpster fire of design and riddled with bugs. PoE2 was their chance to enjoy more than a 40-50k league start but they fumbled... bad.

They're using an old development cycle that no longer works in today's gaming. The worst thing you can do is allow players to forget about your game by spending too long away from it.

As a developer I've seen this first hand. Players like to see consistent updates. Period.


Now. I do believe you are a game dev, just not one i would ever consider good. You treat players like animals, like numbers. You put the product as a good above the product as a production. You're exactly the kind of professional investors like and I dislike. I have every reason to oppose your statement.


Not sure how you came to any of those conclusions. However I'm an indie dev in a squad of 10. My projects live or die from word of mouth, my passion for the projects and my interaction with the communities. Because of this I only have to care about the product and players.

Everyone says this game is in EA which is a made up term. It's officially in beta which a development state in which the game is mostly finished and simply needs testing. That's clearly not what we have after 6 years of development. Hence my poke at it being a Fundraising scheme.

When in a true beta state, updates happen often. Near daily because the game foundation is generally in place so you just need to fix things here and there. GGG cannot do this because they're not actually in beta. They're in alpha at best. Also Warframe is a live service game and in fact because of that it's gotten considerably worse in design over time just like PoE1.

Not only are smaller and faster patches more likely to keep players interested. They're a lot easier to deal with if you create any bugs or balance issues. When you do a mainline update that's 3 pages long. You're more likely to cause problems so it should only be done when the foundation of the game is done. ie Revamping movement, status interactions, defense interactions or similar. Doing things like this when you have no foundation to begin with is just throwing darts blindfolded.

This is exactly how you end up with massive difference in skill performance that is PoE2. There are clearly good and bad options in PoE2 because they're just making it up as they go.
"Never trust floating women." -Officer Kirac
"
Xzorn#7046 wrote:
"
Ablan#1306 wrote:
"
Xzorn#7046 wrote:


Given 350k on launch. I'd say losing 90% of your players is pretty bad.

This isn't some flavor of the month steam game. It's an established franchise. This is assuming PoE2 launch wasn't just an elaborate Go Fund Me scheme. Which it likely was.

Warframe which started the same time consistently has 40-50k players on steam and that game is a dumpster fire of design and riddled with bugs. PoE2 was their chance to enjoy more than a 40-50k league start but they fumbled... bad.

They're using an old development cycle that no longer works in today's gaming. The worst thing you can do is allow players to forget about your game by spending too long away from it.

As a developer I've seen this first hand. Players like to see consistent updates. Period.


Now. I do believe you are a game dev, just not one i would ever consider good. You treat players like animals, like numbers. You put the product as a good above the product as a production. You're exactly the kind of professional investors like and I dislike. I have every reason to oppose your statement.


Not sure how you came to any of those conclusions. However I'm an indie dev in a squad of 10. My projects live or die from word of mouth, my passion for the projects and my interaction with the communities. Because of this I only have to care about the product and players.

Everyone says this game is in EA which is a made up term. It's officially in beta which a development state in which the game is mostly finished and simply needs testing. That's clearly not what we have after 6 years of development. Hence my poke at it being a Fundraising scheme.

When in a true beta state, updates happen often. Near daily because the game foundation is generally in place so you just need to fix things here and there. GGG cannot do this because they're not actually in beta. They're in alpha at best. Also Warframe is a live service game and in fact because of that it's gotten considerably worse in design over time just like PoE1.

Not only are smaller and faster patches more likely to keep players interested. They're a lot easier to deal with if you create any bugs or balance issues. When you do a mainline update that's 3 pages long. You're more likely to cause problems so it should only be done when the foundation of the game is done. ie Revamping movement, status interactions, defense interactions or similar. Doing things like this when you have no foundation to begin with is just throwing darts blindfolded.

This is exactly how you end up with massive difference in skill performance that is PoE2. There are clearly good and bad options in PoE2 because they're just making it up as they go.


EA is an industry standard term, it is a funding model for games in pre-release states. It's not new, it's not made up, it's been a standard for a long time. As a developer, you should know that.

Then again, you just made up your own definition of beta, so...
"
Valsacar#0268 wrote:
EA is an industry standard term, it is a funding model for games in pre-release states. It's not new, it's not made up, it's been a standard for a long time. As a developer, you should know that.

Then again, you just made up your own definition of beta, so...


There is nothing standard about the term EA. That's what's wrong with using it.

I didn't make up anything about Beta development phase. Go read.
"Never trust floating women." -Officer Kirac

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