Extremely reduced loot drops?

Any one else noticing a incredible reduction of loot compared to last patch? Even taking into consideration merc loot multiplier I've noticed what seems to be 30-40% of the loot compared to this time last patch. I've dropped 1 divine and im lvl 94, 282k kills.

The breach mechanic is eating native map monsters, i've ran burial chambers mainly and atleast one of the outdoor sections is completely taken over by the breach walls removing those mobs from the map, does not feel great at all.

Please fix loot or give the breach mechanic big loot buffs to compensate for the removal of native map monsters.
Last bumped on Nov 5, 2025, 12:18:29 AM
Yea I noticed that too but its kinda cool gives a bit of ruthless vibes and less clicking loots on the ground, makes drops feel more meaningful
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MrEpic#2507 wrote:
Yea I noticed that too but its kinda cool gives a bit of ruthless vibes and less clicking loots on the ground, makes drops feel more meaningful


I do get the ruthless vibe but if I wanted a ruthless vibe i'd just select that when creating a character or play poe2. I'm tryin to blast and get loot, not have half my map taken my breach monsters. Feels bad especially after the loot modifier changes. Cutting the native mob count like that is quite drastic imo.
Last edited by rihn0#4313 on Nov 4, 2025, 11:52:49 PM
Ok but breach monsters also drop loots though... You can still blast but you get less currency and less map drops probably too.

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