can we change the Immune thing of Expedtion to 50% less damage or something?

i just want to relax after wont, i dont want to put too much effort to place the explosive
Last bumped on Nov 7, 2025, 12:27:27 PM
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i just want to relax after wont, i dont want to put too much effort to place the explosive


Everything related with enemy defences can take the max value ( immunity ) but when we talking about char defences the justice evaporased.
Make Chaos Inoculation decrease Bleed/Poison/Chaos Damage taken by 50%, Max Life is still 1.
Immunity to chaos damage should stop right now. It's not fair to separate specific type of damage and make it 0 value. If so , why not all elemental damage immunity or physical immunity.

Enough is enough with unfair rules.
That Keystone is long overdue for a nerfing.
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i just want to relax after wont, i dont want to put too much effort to place the explosive


If you want to relax then don't play PoE 2 unless you are some sort of masochist.
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LeFlesh#9979 wrote:
Make Chaos Inoculation decrease Bleed/Poison/Chaos Damage taken by 50%, Max Life is still 1.
So why would you pick this passive, like ever?
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i just want to relax after wont

try a nap then
Expedition in PoE2 needs a serious rework that includes auto-currency pick-up just like in PoE1. Damage immunities are also annoying for party play. Sometimes I'm playing with random players and it's hard to find an optimal path for everyone when there are leech-blocking and damage-immunity stuff all around the place.

It's always the same with GGG. Making things unplayable for %99 so the other %1 may support them even further with $ because they feel like they achieved something while in reality it's just a stupid game.
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