Graphics rendering issues
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Framerate is good. Best it has been.
NVIDIA GeForce RTX 2060 AMD Ryzen 5 3600 0-Core (3,59 GHz) 16GB RAM Render resolution NVIDIA DLAA DirectX12 Adaptive Vsync Triple-Buffering enabled Anialiasing off Upscale mode NVIDIA DLSS Sharpness 15% Shadows: All default Bloom 48% DoF, Water, Texture: All Default Texture Filtering 16x anisotropic Dynamic culling disabled Dynamic reso enabled Multithreading enabled I have tried changing all of the above. None of them fix the issue. Issue description: Monsters and their skill effects do not render or render very slowly. Non-exhaustive list of examples: Breach monsters - The monsters in breach are most commonly missing. I can only see the red dots or the magic/rare glow. Vruun boss in unstable breach - Usually weapon and skill effects do not render, however, I have completed the fight without seeing the boss either. Expedition - markers, explosive radius indicator (green) Harvest - Plants near the sprinkler do not render. Monsters usually do. Monsters and their skills just in general - bearer explosions, temporal bubble, mana siphoner ring are the most commonly missing things. Bosses in Maven encounter - Have completed the encounter without seeing a single boss. Their skills render better. Curse indicators - my curse signs are not visible although enemy is cursed. This usually goes away after a while in map/encounter. This is the first league I have encountered this issue and as mentioned it persists through changing the settings to lower and changing the renderer, which was the only suggestion I found online. Usually it gets better with time in maps, but not always. Specs in Hideout https://imgur.com/a/NKSH3or Last bumped on Nov 11, 2025, 3:21:48 AM
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Just died on HC to this. Sirus meteor mazes and the exit indicators did not render. Died to meteor as I could not escape.
Also forgot to add that this is on standalone client. |
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