delves must come to poe2

I tried poe1 made it through act10. Not a big fan of poe1 map length but i did like delves. poe2 needs a version of delves.
Last bumped on Nov 12, 2025, 12:07:18 PM
We've already seen delve coming to poe2 if you check the sulfur island in act 4.

Blight must come to poe2. It is the most unique poe1 mechanic for one reason: it's the only mechanic in their history that doesn't require you to actually fight anything. It's the only one that lets you occasionally take a break from your build, maybe chill out and get some decent currency, but allows you to keep playing the game. All of the others are some version of "kill stuff in a circle" but Blight is special.
Id prefer Something new and intuitive, already so much copied (with minor adjustments) from poe1...
Why people still want/ask copy from POE1 to POE2? I really wanted to see POE2 as an interactive game with party play , new game mechanics and meaningful combat. But as time goes all i m seeing copy mech from 1 to 2. I really don't want to see same things over and over again. POE1 there for a reason , if i wanna zoom zoom i go play that.


Poe2 should be different...
Delve is fun. On my first poe1 character I speant 20hrs down there before finishing the campaign.

But delve and poe2 atlas have the same problem for me.

1) Searching for nodes worth traveling to can feel aimless and like little progress is being made while still consuming sulphite/waystones

2) Finding a node i want to reach but then knowing I have to spend a decent amount of time running nodes i dont care about just to travel there. *less of an issue in delve as its a linear path node to node

I still think its a good mechanic and adding it would help flush out the lore of the abyss/lightless.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
what is needed is new content.

Criativity, audacity, boldness, authenticity....

NEW!!!!.

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