Delve bosses cost XP on diying

Why delve bosses cost XP penalty on dying when all other bosses don't? I think they should be the same that they cannot be paused but they don't reward XP or lose when you die.
Last bumped on Nov 13, 2025, 1:42:08 AM
Yeah it's only certain bosses, mainly the progression ones that had the XP penalty removed. I think it is a bit arbitrary as well though. Think it has been an improvement, but maybe could be extended to all non-regular map bosses.
The rule is "bosses which have their own encounter area." GGG can't remove the xp loss from delve bosses without removing it from the entire delve, because the boss is in the same instance as the entire delve leading up to it.

This is the same reason for Synth bosses still having a death penalty, etc.

That being said, GGG needs to revert the death penalty change because it's only encouraging the worst from players who refuse to learn... there are seriously people hitting level 98 now who don't even know how their own build works because they're just brainlessly copying guides and the game never punishes their mistakes.
Fun fact, if you just don't die you don't lose xp.
Exp penalty is just so pointless, the only thing this mechanic does is force me to live in Sanctum for a few days where its safe and there is 0 risk of dying so I can farm levels lmao, that or I just buy a legion 5-way rota and afk with my game in 800x600 windowed mode. Its a really outdated mechanic. I would have been such a high level by now if the game didn't just steal away 10% of your earned exp on death but oh well. Less engagement with the game from me because of this mechanic, its just a net negative.
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Toforto#2372 wrote:
Exp penalty is just so pointless, the only thing this mechanic does is force me to live in Sanctum for a few days where its safe and there is 0 risk of dying so I can farm levels lmao, that or I just buy a legion 5-way rota and afk with my game in 800x600 windowed mode. Its a really outdated mechanic. I would have been such a high level by now if the game didn't just steal away 10% of your earned exp on death but oh well. Less engagement with the game from me because of this mechanic, its just a net negative.


Its not pointless it's a minimal punishment to say git gud
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Strongly agree with exo.
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Its not pointless it's a minimal punishment to say git gud


There's already a punishment for dying though, you lose a portal. That's already more than enough, I don't need a game to tell me to "git gud" that's toxic lol
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Its not pointless it's a minimal punishment to say git gud


I completely agree, it’s clear as day that GGG shares this same view, given their unwavering stance for over a decade.

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Toforto#2372 wrote:
Exp penalty is just so pointless, the only thing this mechanic does is force me to live in Sanctum for a few days where its safe and there is 0 risk of dying so I can farm levels lmao, that or I just buy a legion 5-way rota and afk with my game in 800x600 windowed mode. Its a really outdated mechanic. I would have been such a high level by now if the game didn't just steal away 10% of your earned exp on death but oh well.


Ah, it’s that time of the league again, isn’t it?
The death penalty wouldn’t be an issue if you played a well optimized character with proper defensive layers. After all, if you don’t die, you don’t lose experience, it really is that simple. Yet you continue to rely on the same fragile build league after league, only to end up surprised when history repeats itself and you find yourself getting farmed by pixels over and over again. No offense, but that’s on you, not the game’s design. And considering how many times this has been pointed out to you over multiple leagues, it’s starting to seem less like bad luck and more like a conscious choice.

You wouldn’t need to grind Sanctum or buy five-way carries if you simply invested the time to properly optimize your character, rather than repeating the same frustrations every new league.



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Toforto#2372 wrote:
Less engagement with the game from me because of this mechanic, its just a net negative.


Less engagement? We’re barely two weeks into the new league, and you’ve already speedrun your challenges through carries, only to come back here and complain about non-issues. You’d gain far more playtime and enjoyment by actually trying out the content yourself instead of rushing to the first carry service. You’d also be surprised how much smoother things feel with a properly optimized character. But instead, the moment you get farmed by pixels, you start venting again, that’s on you, sir.
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Last edited by VoidWhisperer42#5989 on Nov 12, 2025, 3:14:32 PM
I'm heavily in favour of XP penalties, but the problem was since player was immune to XP loss at the start of a new level, it was beneficial to save all difficult content up until having dinged, incase of death at high levels. The game play seems to be much more enjoyable for me without needing to delay these fights for XP safety. I'm not against penalties for dying, i'm more against the loophole that there wasn't a penalty at the start of a new level.
Last edited by Belegur85#5784 on Nov 13, 2025, 1:42:36 AM

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