Heist gold rooms

Dear GGG,

As a fellow heist runner, I would first like to thank you for the new gold room, as it's a very nice first step toward allowing heist runners gold autonomy.

But as I just said, it's only a first step. Because they replaced the old breach rooms, we can only find them in the trap disarmament contract/blueprints. Because of that, they're quite rare as this job is already saturated with different types of rewards (currency, armour, weapons, abyss, legion, and the new gold room).

From my personal experience, I find one room every 7 wings on average for 20k gold, for 2850 gold per wing on average. Since only about a forth or fifth of your BPs have trap disarmament, it's lowered to 570 per wings. Total averaging 34k gold per hour, not factoring blueprint planning, scouring, inventory management, etc.

To put it in perspective, this makes it essentially impossible to sustain the gold cost of JUST the blueprint (500g-1500g), not counting markers and scours.

Could you please move the currency room to be a global room? In a similar way that mysterious, weapons, armour, and jewellery are shared on multiple job types. The goal is that we get one gold room per 2-3 wings if possible (more is always welcome, as it can be used for trading or Kingsmarch).

Thank you in advance for your answer!
Last bumped on Nov 12, 2025, 8:12:15 PM
Another idea i had was to replace the highest tier replica unique (replica last resort, etc) or enchanted item with 15-20k gold, it would help mitigate dry runs while also fixing the initial gold problem. Doesn't even need to happen more than 40% of the time.

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