GGG, here is some ideas to buff underperforming end game farming
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Url to subreddit post:
https://www.reddit.com/r/pathofexile/comments/1ovzwtl/ggg_here_is_some_ideas_to_buff_underperforming/ Following rather uninspiring "buff" to make end game farming more varied, here are some ideas to make the end game a little bit more interesting Ritual Containment Scarab - Like ambush containment, all monsters from the map, including boss are within rituals, no monsters outside rituals. Fast, four rituals, tons of favours, simple. Scales well with other scarbs. Keystone or div card scarab - all unrestricted (unrestricted to ubers or non atlas maps) map div cards can drop in a map, scarabs drops are disabled. - A fair compromise that adds a different focus to farming Gigantification scarab - from 30% to all exiles (following massive nerfes) this should make them more balanced Harb scarab - all drops in a map converted to shards, shards scale with atlas (or whatnot). In essence, a it is an old kirac memory but scalable Legion scarab - incubators have 20% to drop as a full stack Niko scarab - sulphite in maps converted to other loot scarab/currency/div cards/lifeforce/etc - scalable with amount of sulphite - add ways to scale sulphite via atlas other niko scarabs Old and good alch and go - effect of atlas is increased (no idea what %) but we cannot use frags Vaal areas - they have random 4-6 mods that stack on top of map mods, short, mini bonus map, maybe add some extra scarab to juice it a little Keystone Atlas Runners - atlas applies to map runners - all other kingsmarch activates (dust/ shipping/farming/mining/smelting) are disabled that include Refiner's Bargain Keystone which is disabled account-wide to not cheese dust gains from exiles. I believe it is fair deal to get some extra juice to mappers at a substantial cost. Gambling harvest scarabs - chance to get between 90% less and 200% more life force, and another, a chance (50%) to get either all or no plots in a harvest. Harvest fishing a little bit, but that is technically a map sink Wildwood scarab- not sure about this but most people seem to like wildwood so why not add a very rare scarab to have a guaranteed wildwood Sentinel scarab with at least 100% increased effect otherwise what is the point? sentinel is bad Shrine scarab all rares and uniques are affected by random shrine buffs, gaining more quant/rarity or conversation, killing them transfer the buffs to player Covetous scarab all shrines in the map are covetous, the effect stack, duration is 20 second, does not replenish and cannot be modified Deli scarab deli fog has no timer, difficulty increases with time rather than distance, can be ended manually. Other stuff make ALL T0 uniques chase like mageblood/HH otherwise what is the point of them being T0? You can even make T0 five times rare for all I care, just give us CHASE items other than mageblood and HH kirac could get some love, update it with more mechanics (reflecting mist, wildwood, settlers), could do with some unique and interesting map mods as well These are just some of wild (or not) ideas from top of my head that would buff other stuff rather than make the prebuff best strats better. Last edited by Everything_is_taken#0515 on Nov 13, 2025, 7:48:17 AM Last bumped on Nov 13, 2025, 7:45:13 AM
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