Shader Performance Precise Question
|
Helo :3
I'm trying to optimize POE as best as I can. One thing that keeps me from getting clean/smooth performance are shaders. I know, that shader bar in graph means "shader caching" BUT is it: -compiling shaders? -saving shaders to drive? -reading shaders from drive? -all of the above? I tried 3 different engines: Dx12, Dx11 and Vulkan. Best overall performance is on Dx12, but it seems like it caches shaders non-stop for example: when I sit in hideout for about 10 minutes using skills, walking around and making sure that shader bar won't move a milimeter -> tp to other area -> tp back to HO it caches shaders again, but it doesn't say what it does exactly. My hope is that it doesn't compile them again cause that would be faking stupid. I just want to know what can I do to make my game work better and solve issue with shaders. Before anyone will try to say "change your gpu set.." that's what i tried: cache size to 100GB -> delete cache -> compile shaders -> delete shaders -> set size to unlimited -> compile -> delete -> set cache folder to be on the same drive as game -> compile -> delete -> set size to 100GB -> compile. Did that for Dx12 as well as Dx11. Also different performance modes etc. I don't want to know the answer for my computer specifically. I just want to know what that funky bar means, and how shaders are behaving in this game. Last bumped on Nov 14, 2025, 8:08:08 AM
|
|















