Citadel Boss

Today i spent something between 10 to 15 minutes on citadel boss, he can't kill me and i can't kill him due to his [Removed by Support] slowing and regen mechanics. [Removed by Support]
Last edited by Cameron_GGG#0000 on Nov 24, 2025, 2:55:33 PM
Last bumped on Nov 23, 2025, 6:37:18 AM
He doesn't inherently have recovery mechanics. He applies action speed slow only if you don't dodge the lasers from the mirrors or his rotating beam.

If you roll consec ground, Maven interference or give him a shrine buff like Regen shrine, bring frostbomb and you're good to go really
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Nov 20, 2025, 6:27:04 AM
Yes... i supposed that was Maven interference but, anyways, i think is a stupid mechanics boss.
To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.
I have played citadels and abomination map and bosses , with increased area of effect, drowning orbs, petrification statues and on top of that 8% reduced action speed for each time you used an ability the last 4 seconds (my personal favourite). Those are 5 reduced action speed mechanics. Needless to say I could not beat the citadel boss. Drowning orbs always got me, I actualyl never moved.
I like standard.
Last edited by Spacecom#5362 on Nov 20, 2025, 7:04:04 AM
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To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.


Totally agree, is ridiculous artificial difficulty.
"
Spacecom#5362 wrote:
To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.
I have played citadels and abomination map and bosses , with increased area of effect, drowning orbs, petrification statues and on top of that 8% reduced action speed for each time you used an ability the last 4 seconds (my personal favourite). Those are 5 reduced action speed mechanics. Needless to say I could not beat the citadel boss. Drowning orbs always got me, I actualyl never moved.


pretty much if you want to try T17 without a way to get immunity to action speed reduction then you gonna have a bad time.
Last edited by 1stNoobPlaya#0618 on Nov 21, 2025, 3:18:00 AM
Most T117 Bosses are annoying for one or more reasons, action speed being among the top ones as far as I'm concerned. With only 2 classes offering what is merely a semblance of immunity to all the action speed dunks, and only one secondary ascendancy helping out at the cost of several gem links, it simply feels like something put into place to piss people off, or at the very least making people feel like they chose to play the wrong build. If any of that sounds like a worthwhile design-goal to anyone, I'd like to propose a change of priorities...


And don't get me started on how actually, genuinely bad the layouts of T17 maps are, which is where citadel absolutely takes the cake. I mean, what a garbage layout, honestly. Corridor into small rectangular room, into corridor, into small rectangular room, into corridor... Everywhere, all the time, no matter where you turn. Someone signed off on this and thought it good - I fail to understand how one could possibly feel so good about that mess that they said 'send it'.


...Not to mention that none of the T17 maps actually do what they were supposed to be doing in the first place (which was, at the time of their introduction, checking players for their 'uber-boss-viability'). Meanwhile, some builds can faceroll T17s but they still have no business whatsoever dealing with uber-bosses, while other builds might struggle almost hopelessly in T17s but manage to steam-roll ubers as if they were just regular bosses.

Annoying bosses at the end of annoying layouts, with annoyingly low fragment drop-rates behind which we get uber-bosses with annoyingly compromised boss mechanics for the sake making an uber kill feel as if it were something special when in reality it's merely a question of build-specialization. And let's not forget the annoying re-rolls of map-mods which are actually only there to act as a currency sink.

T17s are in a bad place right now. Hardly worth the effort, unless you make it a point to run some absurd farming strategy in order to sweeten the deal at least somewhat.

Sorry for going a bit lateral in terms of topic there, but I'm just frustrated with what's supposed to be the end-game in general, because it is lacking in terms of being fun and enjoyable.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.

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