CPU or GPU Bound? 7800X3D / 7900XTX

So there's "significant" improvements in the game's performance. But I can't tell if my system is CPU or GPU bound. I feel it's neither. I have gotten significant latency improvements back in 0.3 when I switched from T-Mobile internet using WIFI to Comcast high speed using Ethernet.

Do I expect to see anything significant in 0.4 or does this only apply to certain hardware combinations?

> Significant optimizations to CPU performance have been made. These changes both improve the speed of key operations, and allow us to utilise more of your CPU cores, resulting in higher frame rates. Overall, you should get at least a 25% boost, and significantly less frame spikes when CPU bound. This is especially impactful for heavy gameplay situations. Note that if you are GPU bound, you will not see any improvement from these changes. When GPU bound, lowering render resolution or using Dynamic Resolution will improve performance.
Last bumped on Dec 9, 2025, 5:45:50 AM
What resolution are you playing with?
2560 x 1440p
FSR
Max Image Quality: Quality
Texture Quality: High Quality
16x + Anisoptropic
Shadows + Global Illumination

Based on my in-game video settings ^
1440p is an even ground between CPU work and GPU work. With both of those components I have a feeling the bottleneck is gonna be more in lines of game optimization. Once 0.4 is release and given a week or two for GGG to do hotfixes I would look at which component is being utilized more though its more than likely going to come back around to the game unless theres OS or adrenaline settings that is getting over looked. I doubt youre having temp issues unless youre hitting the thermal throttle limits then that will be part of the problem.

I run 5700x3d and a 6900xt both on water and have pretty smooth gameplay at 4k (within the capabilities of the 6900xt) locked at 60fps. Lowest ill see is around 40fps and thats while running Deli in a party.

Give it a couple weeks after release to see if you are still having issues, like I mentioned it still feels like an optimization issue.
In juiced maps when there are a lot of mobs on the screen and skills being cast/triggering, pretty much everyone is CPU bound or getting hitches. So the changes should benefit everyone in endgame mapping.

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