Druid 3rd Ascen should be for Shape Shifting only

Srs, Druid needs identity for itself. 3rd Ascen should be focused on Shape Shifting without caster. A bit rules I would see in there:

1) You lost bonuses or something penalty when you transform into Human form - that might be controversial, but would be very identity when we want to focus only for Shifting Forms.
2) You gonna got bonuses in every sec. if you staying in form up to x sec. time - here naturally we would get 3 nodes (you can pick one of them) for Wolf / Bear / Wyvern.
3) Any bonuses / specific stuff also when transforming beetween 2-3 forms, not just one. Maybe like you gonna:
a) Get more power for next attacks x form if you using another x form.
b) Your Pounce skill has more range to jump on enemy if you used Bear / Wyvern Form
Last edited by Kaczuś#2032 on Dec 11, 2025, 9:55:55 AM
Last bumped on Dec 11, 2025, 7:54:25 PM
If the Druid gets his Shapeshifting Ascend, i want my Minion focused Ascend too.

ps, not gonna happen...
I wonder what game first cemented druids as shapeshifters instead of celtic priests?

Divination is something druids actually did(claimed to).
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
people see the word "druid" and all they think is shapeshifters.
Do you really want all the other classes to become bad when they shapeshift?

If you start specializing the classes, we’ll end up playing only what the developers customized.

Do you really want to play pre-made builds?

this is not d4 or lost ark.
Last edited by e_sen#2038 on Dec 11, 2025, 2:46:06 PM
"
e_sen#2038 wrote:
Do you really want all the other classes to become bad when they shapeshift?

If you start specializing the classes, we’ll end up playing only what the developers customized.

Do you really want to play pre-made builds?

this is not d4 or lost ark.


I wasn't expecting other classes to be able to shapeshift in the first place so yeah. However people seem to think other classes will be great. So what people are asking for is that Druid specializes in shapeshifting. That makes sense.
It doesn’t make sense to me. Let me explain why.

If you give shapeshifting specialization to the Druid, then Warriors will want shields. That would make shields bad for all other classes.
Rangers will want bows, making bows bad for other classes.
Monks will want their own weapon type, making other classes bad with it.
Sorcerers will want spells, and they’ll be bad on other classes.
Witches will want chaos spells and minions, and again, they’ll be bad on other classes.

As you go through the examples, I hope the problem becomes clearer. Specializations like this have never worked well in any game. All they do is limit the player.
As a Druid, wouldn’t you want to specialize in spells if you felt like it? Or walk around with a skeleton army? Or do something related to chaos magic? Or just pick up a sword and slice through enemies?

If they start giving every class strict specializations like the suggestion above, going outside those specializations will always feel bad.
One of the core concepts of POE2 is that you can mix and match across classes and ascendancies. Massive flexibility to fuel the hunt for the 'broken' hybrid build that uses an unforeseen combo.

Sticking to the standard class ascendancy archetypes will get you at least a good build with out much thought or creativity.

If balanced as planned, Druids will always be the easiest and most obvious way to shapeshift. Like Rangers are easiest to make a bow build, and Amazons are the easiest to make a spear build; Druids will be the easiest to make a talisman build.

But if balanced as planned, other classes will definitely be able to make a talisman build and maybe even find the constantly changing, ever elusive, 'broken' build. So broken it gets nerfed next season or the holy grail, the totally 'busted' build that requires a mid-season nerf.

"
e_sen#2038 wrote:
It doesn’t make sense to me. Let me explain why.

If you give shapeshifting specialization to the Druid, then Warriors will want shields. That would make shields bad for all other classes.
Rangers will want bows, making bows bad for other classes.
Monks will want their own weapon type, making other classes bad with it.
Sorcerers will want spells, and they’ll be bad on other classes.
Witches will want chaos spells and minions, and again, they’ll be bad on other classes.

As you go through the examples, I hope the problem becomes clearer. Specializations like this have never worked well in any game. All they do is limit the player.
As a Druid, wouldn’t you want to specialize in spells if you felt like it? Or walk around with a skeleton army? Or do something related to chaos magic? Or just pick up a sword and slice through enemies?

If they start giving every class strict specializations like the suggestion above, going outside those specializations will always feel bad.


If a sorcerer isnt better with spells why call it sorcerer at all? Sorcerer is basically better with spells due to its ascendancies. As it should be and similar to why people want druid to be better at shapeshifting.
I agree with OP. Unless they have SS skills on the Druid side of the tree, I think they should have at least 1 path for SS Skills as Ascendency.

we'll see soon !
In game since Minotaur League..

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