Extra Leveling Zones / Different Act Routes

Hey there,

I would like to have a different Method of leveling between Acts (or even without).

Maybe add each League Mechanic as a specified Zone like Vaal Side Areas. Have Heists/Delve etc. as single room/zone without talking to NPCs or using any currency.

Just add "Delve Side Area" which gives you like a Zone in the Delve Waypoints.....

Maybe Design it like a new "Leveling" NPCs (or even Mechanic) that spins the Wheel of Fate..... so each "Fate Zone" has a Random Room you enter... could be a Vaal Room, Delve Room, Incursion Room.....
Last bumped on Dec 15, 2025, 1:33:26 PM
-1.

You can already live in heist and sanctum without finishing the campaign.
“Freedom is what we do with what is done to us.”
"
Piousqd#0073 wrote:
-1.

You can already live in heist and sanctum without finishing the campaign.


I know sanctum you can but Ive never seen or heard anyone do a 5-90 sanctuk run, also for heist don't you have to be like level 60 to start now?
★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★
★ Deli Music Off #3450767 ★
★ Bestiary QOL #3380585 (HAS BEEN ADDRESSED!!!! HELLO 3.27!!!)★
"
"
Piousqd#0073 wrote:
-1.

You can already live in heist and sanctum without finishing the campaign.


I know sanctum you can but Ive never seen or heard anyone do a 5-90 sanctuk run, also for heist don't you have to be like level 60 to start now?


I'm not sure, as personally I have no issues completing campaign with the naturally occurring levels, outside of gauntlet events. Just engage in the league content, kill stuff in all the zones, and you out level the quest lines pretty easily.


As far as sanctum, heres a thread for a guy who just hit 100 without completing the campaign.

https://www.pathofexile.com/forum/view-thread/3884066
“Freedom is what we do with what is done to us.”
I'm not opposed to alternate campaigns in theory, but I think it's important to point out that the overwhelming majority of the people asking for this (but not OP, refreshingly!) want it specifically to avoid having to actually make a build capable of beating the campaign bosses. The purpose of the campaign is to challenge builds periodically, using the quest and act bosses as benchmarks of where a build should be at that point in terms of damage and defense.

So an alternate campaign option only really works if you lock it behind some form of progression (all 4 voidstones, etc) and if it's deliberately and explicitly more difficult than the current campaign. Add it as a change of pace for high-skill veterans, not as a crutch for players who refuse to learn how to build a character who can't finish act 10 without 400 deaths.

Report Forum Post

Report Account:

Report Type

Additional Info