New Maps/Zones Need Updating

Two issues:

1) Campaign areas added to the endgame world atlas have not been updated for endgame, meaning you have MASSIVE linear zones (like Molten Vault) with no checkpoints at all. It seems there was a checkpoint balance pass done way back in earlier patches and were never updated in later patches. Huge QoL issue.

2) Most important, these tiny, narrow maps are absolute trash for almost every build in the game. You can barely fit two character widths through most passages, and then there are tiny little objects everywhere that your character will snag on or prevent you from rolling.

As it currently stands, the overwhelming majority of zones are 'hallway simulators'. It should be 50/50 of open layouts to these narrow zones. Surely you're aware that these narrow maps with complicated layouts lead to very low engagement likee Cells, Museum, Dungeon, etc maps.
Last bumped on Dec 14, 2025, 4:45:39 PM
Very true walking anywhere ever feels a sisyphean task designed to waste my time.

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