Eternal Knight

I know you've heard it a million times, and here's once more. Eternal Knight needs to be rate limited with his reflected projectile ability.

Oh just walk around him? Sure I'll do that while my vines on the ground are making him rapid fire his stupid projectile at me and canceling my character's animation. Silly me for casting my spell without first doing an inventory of every monster type on my screen to make sure I was allowed to deal damage.

I will continue complaining until it is changed.

Cheers
Last bumped on Dec 14, 2025, 5:13:16 PM
Enjoy lol :D
Lol I like to imagine the person that designed it has a spectator client where he just watches these guys mowing people down all day.

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