Convocation is badly needed in PoE 2 (minion QoL and Vaal Temple issues)
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Hello GGG,
I want to bring up a long-standing issue with minion builds in Path of Exile 2, specifically the absence of the Convocation skill that existed in PoE 1. In PoE 1, Convocation was not just a nice bonus. It was a core tool for minion builds. Being able to instantly reposition minions made gameplay smoother, safer and far more comfortable, especially in tight layouts or fast encounters. In PoE 2, the problem becomes much more serious with the new Vaal Temple league mechanic. Minions regularly get stuck outside rooms or behind closed doors and simply do not follow the player inside. When that happens, the player is trapped alone in the room, unable to kill monsters or defend properly, which often leads to unavoidable deaths. This is not a skill issue or a build problem, it is a mechanical limitation with no real workaround. This is also not a new problem. Minions getting stuck and failing to follow the player has been happening since the start of Early Access more than a year ago. The issue still persists today, and the current league mechanics make it even more noticeable and punishing. Adding a Convocation-like skill, or any reliable way to recall minions to the player, would greatly improve minion gameplay. It would make minion builds more comfortable to play, prevent frustrating and unfair deaths caused by pathing issues, and allow them to properly interact with mechanics like the Vaal Temple. More importantly, it would help keep minion archetypes viable and enjoyable. Right now, without such a tool, minion builds feel unnecessarily restrictive compared to other archetypes, especially in content with doors, narrow layouts or forced room mechanics. I really think bringing Convocation back, or introducing an equivalent mechanic designed for PoE 2, would be a huge improvement to the overall experience for minion players. Thanks for taking the time to read this and for listening to player feedback. Last bumped on Dec 15, 2025, 10:53:56 AM
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yeahe, i dont get how GGG does the same errors every time. Every mechanic with small doors are bad for Minions, and now they are even getting shout down instantly behind you.
Maybe they are afraid that Convocation makes the damage to easy for minions but here is one idea for that stuff not to happen: Convocation 5 Sec CD: All Minions teleport to you (yeahe even Zombies etc.) Minions are doing 75% less damage for the first 2-3 seconds (scales with gem lvl) after beeing teleported to you. Just give us a teleport, even if there is a heavy damage debuff.... and short fix for the temple Door should close a little further in the room and minions should teleport to you like they do when you use a waypoint. Waypoint shows there is a working mechanic for teleporting minions. Cant whatever there happens not be added as a skill? IGN: kReiZy Last edited by sYkoDe4d#0481 on Dec 15, 2025, 10:54:46 AM
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