Dear GGG - please get the roguelike right
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At first glance the league seems like a combination of Synthesis and Incursion, but with mostly the worst parts of both leagues were combined.
The good: + Placing a few rooms at a time is a fast process and that's great. The bad and some suggestions to address them from the top of my head: - There is no connection of the league mechanic with the main game loop (maps). At the same time, maps have remained exactly the same, which makes the end game more boring than it has to be. + Add incursion mods to random maps, that reward rooms, paths or mods for your next temple e.g. "this map rewards you with a flesh crafting lab". - Every run is exactly the same. A carbon copy, with the same monsters and no rewards or devices after you complete it the first time. + Players may run the same rooms (plus some new ones) every time, but there is nothing stopping you from randomizing these rooms, as well as their rewards, with each room having a specific reward pool. And retain the random rewards for every run! - Crafting is mostly the same old orbs and rewards in general are underwhelming. + Add some randomness and twists to the crafting devices e.g. the device may apply two exalted, the alchemy device applies to rare items too. You could throw in an alteration device, an implicit roll device and the possibilities are endless. - Random rooms getting removed every time is annoying. + Just give players complete freedom to delete any room they want any time. Last edited by RestInPieces#6294 on Dec 15, 2025, 9:18:35 AM Last bumped on Dec 15, 2025, 10:43:54 AM
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Honestly, for challenge runs the league mechanic is fun and pretty useful.
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++++++ for deleting rooms.
I messed up my temple design early but there’s no easy way to fix it. Now when I unlock a temple I go there, open it, and just close it without running it to delete a few random rooms each time until I un-brick it. It really sucks you can put yourself in a spot where the optimal way to engage with the league mechanic is to skip it entirely to undue past mistakes. |
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