Suggestion: Rewarding Trial & Endgame Completion with Respec Points to Encourage Experimentation

Hello GGG Team, With Path of Exile 2 focusing more on boss mechanics and encounter-based progression, I believe rewarding players with Respec Points and Ascended Respec Points through specific content would be a great quality-of-life improvement.

Currently, experimenting with builds can feel punishing. Integrating Respec rewards into Trials and "Upper" content would encourage players to push through difficult encounters knowing they can refine their builds afterward.

Proposed Reward Structure:

1. Trail of Sekhemas:

Floor 1: 1 Respec Point

Floor 2: 2 Respec Points

Floor 3: 3 Respec Points

Floor 4: 5 Respec Points & 2 Ascended Respec Points

2. Temple of Chaos:

4 Trials Completed: 1 Respec Point

7 Trials Completed: 3 Respec Points

10 Trials Completed: 5 Respec Points

Final Boss: 2 Ascended Respec Points

3. Well of Souls:

Completion Reward: 3 Respec Points

and so on..

Why this works:
- Encourages Exploration: Players will seek out these trials not just for gear nor currencies, but for the flexibility to fix their character.

- New players (and league start) won't feel the need to delete their character if they make a mistake in the passive tree early on.
- It ties character to the completion of challenging ancient trials.

I’d love to hear the community’s thoughts on this!
Last bumped on Dec 20, 2025, 5:47:07 PM

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