[Suggestion] Allow picking up items without breaking Channeling skills
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I am currently playing a Flame Breath build. In PoE2, maintaining the stages of a channeling skill is crucial for damage, but having to break the channel every time I want to pick up an item feels very clunky.
It feels like the gameplay loop is constantly interrupted because I have to stop channeling and lose all my built-up stages just to pick up a single item. In a fast-paced ARPG, being forced to choose between "maintaining combat power" and "picking up loot" feels more like a frustrating compromise than an interesting challenge. Please consider allowing us to pick up items without breaking the channel. Last bumped on Jan 11, 2026, 7:44:36 AM
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Agree. Very annoying for rampaging bear
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+1
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