Why GGG always nerf things the wrong way???

There are so many ways to nerf things that most of the community will accept but why you guys just decide the worst possible way every time? If you ask any player you will get the answer for the only things you should't do about it but you always take the worst choices, i love the game but the balancing team should be completely replaced in my opinion, just who decided that would be a good idea to remove the ability from poor players to build big temples like the others? That is obviously a bad idea, no player in this game thik this is a good idea, i can't even think how, just HOW someone have this idea, it's just so out of critical thinking that i can't even see how a person can have this idea, nerf the prize that is fair but do not remove the ladder, that is just completely unfair and is hurting the people that was already hurt by all the situation!
Last bumped on Jan 3, 2026, 10:46:09 AM
I think the issue here is that GGG does play the game different from hardcore players. They have a different perspective.
Also i dont think the snake like Temple setup is sth. they expected to happen. Its not an exploit its way to simple for that. But it was not sth. the devs thought about i guess.

Because of the differences in Playstyle Nerfs address the wrong thing.

The biggest issue here is probably that they reacted poorly when the exploit with Holten happened. Thy didnt reset and Temples which lead to wild inflation.

And the same issue happened now.
“The bird of Hermes is my name, eating my wings to make me tame.”
They only nerf the players who doesnt use bug,for some player use holten or otherthings ,they already finished the temple work,they dont care what this patch do.

According to fubgun's new video,he said it very clearly.
This change by GGG is a buff specifically for them. For those who already have a large number of TIER3 Spymaster, it makes no difference. However, for those who are halfway through building theirs or haven't even started, this means it will be permanently out of reach for new players to achieve the same level of Div per hour production.

As a result,the currency held by the established players becomes even more valuable, transforming them from merely wealthy individuals into the ultra-rich. Meanwhile, those who are less wealthy or poorer become even poorer, because the established players can continue their production indefinitely, and they are the only ones who can do so. This further widens the wealth gap.

To put it simply, they built everything using bugs back then and had already completed it,they only spent 20 hours. If you didn't achieve the same scale within 100 hours before GGG's patch,its over to you.Go ahead and farm whatever you want, devise whatever strategies you like,your profits will always be one-tenth of theirs, or even less.
And there are tons of players like this.Now,only they are truly equipped to play this game,because their output is proportional. They can trade with each other, buying a loaf of bread or a pizza for 100 Div. Want to join them? Impossible. They only need 20 minutes to make 100 Div- - -how long would it take you?

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